An Interactive Upper-Limb Post-Stroke Rehabilitation System Integrating BCI-based Attention Monitoring and Virtual Reality Feedback

Bor-Shing Lin, Hsiu-Chi Hsu, G. Jan, Jean-Lon Chen
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引用次数: 4

Abstract

In this study, an interactive upper-limb stroke rehabilitation system integrating motion tracking device (MTD), electroencephalogram (EEG) device, and virtual reality (VR) game is proposed to assist patients for performing upper-limb rehabilitation treatment and save the patients' rehabilitation information, such as hand movement trajectory and angle of wrist pronation and supination. During the treatment, the system creates the database with digitalized information to facilitate data analysis to assess the progress and effectiveness of patient rehabilitation. In this study, to enhance patient's interest in performing rehabilitation treatment by using the interactive VR game, and to real-time monitor the patient's attention through the EEG device. When the patient's attention is relatively lower, there will be visual and auditory stimulations. There are 12 post-stroke patients who are in Brunnstrong stage from the third to the fifth to participate in the clinical experiment of this study, and these patients were assigned to three groups (A to C). Group A is traditional rehabilitation (Control). Group B perform the interactive VR game using MTD. Group C perform the interactive VR game using MTD and BCI-based attention-monitoring EEG device. The results show that the rehabilitation effectiveness of group C is better than groups A and B.
基于脑机接口的注意力监测与虚拟现实反馈的上肢卒中后康复交互式系统
本研究提出了一种结合运动追踪装置(MTD)、脑电图(EEG)装置和虚拟现实(VR)游戏的互动式上肢卒中康复系统,用于辅助患者进行上肢康复治疗,并保存患者手部运动轨迹、手腕旋前角度等康复信息。在治疗过程中,系统建立数字化信息数据库,便于数据分析,评估患者康复的进展和效果。本研究通过互动式VR游戏提高患者进行康复治疗的兴趣,并通过脑电图设备实时监测患者的注意力。当患者注意力相对较低时,会出现视觉和听觉刺激。选取12例脑卒中后Brunnstrong期3 ~ 5期的患者参与本研究的临床实验,将患者分为A ~ C三组。A组为传统康复组(Control)。B组使用MTD进行互动VR游戏。C组使用MTD和基于bci的注意力监测脑电图设备进行交互式VR游戏。结果表明,C组的康复效果优于A、B组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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