An interactive system for low-poly illustration generation from images using adaptive thinning

Yiting Ma, X. Chen, Yueling Bai
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引用次数: 2

Abstract

Low-poly style illustrations, which have 3D abstract appearance, have become a popular stylish recently. Most previous methods require special knowledges in 3D modeling and need tedious interactions. We present an interactive system for non-expert users to easily manipulate the low-poly style illustration. Our system consists of two parts: vertex sampling and mesh rendering. In the vertex sampling stage, we extract a set of candidate points from the image and rank them according to their importance of structure preserving using adaptive thinning. Based on the pre-ranked point list, the user can select an arbitrary number of vertices for the triangle mesh construction. In the mesh rendering stage, we optimize triangle colors to create stereo-looking low-polys. We also provide three tools for exible modication of vertex numbers, color contrast, and local region emphasis. The experiment results demonstrate that our system outperforms state-of-the-art method via simple user interactions.
一个交互式系统,用于从使用自适应细化的图像生成低多边形插图
低多边形风格的插图,具有三维抽象的外观,已经成为最近流行的时尚。大多数以前的方法需要在3D建模的特殊知识,需要繁琐的交互。我们为非专业用户提供了一个交互式系统,可以轻松地操作低多边形样式的插图。我们的系统包括两个部分:顶点采样和网格渲染。在顶点采样阶段,我们从图像中提取一组候选点,并根据其结构保持的重要程度进行自适应细化排序。基于预先排序的点列表,用户可以选择任意数量的顶点进行三角形网格的构建。在网格渲染阶段,我们优化三角形颜色来创建立体的低多边形。我们还提供了三个工具来灵活修改顶点数、颜色对比和局部区域强调。实验结果表明,通过简单的用户交互,我们的系统优于最先进的方法。
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