{"title":"An interactive system for low-poly illustration generation from images using adaptive thinning","authors":"Yiting Ma, X. Chen, Yueling Bai","doi":"10.1109/ICME.2017.8019369","DOIUrl":null,"url":null,"abstract":"Low-poly style illustrations, which have 3D abstract appearance, have become a popular stylish recently. Most previous methods require special knowledges in 3D modeling and need tedious interactions. We present an interactive system for non-expert users to easily manipulate the low-poly style illustration. Our system consists of two parts: vertex sampling and mesh rendering. In the vertex sampling stage, we extract a set of candidate points from the image and rank them according to their importance of structure preserving using adaptive thinning. Based on the pre-ranked point list, the user can select an arbitrary number of vertices for the triangle mesh construction. In the mesh rendering stage, we optimize triangle colors to create stereo-looking low-polys. We also provide three tools for exible modication of vertex numbers, color contrast, and local region emphasis. The experiment results demonstrate that our system outperforms state-of-the-art method via simple user interactions.","PeriodicalId":330977,"journal":{"name":"2017 IEEE International Conference on Multimedia and Expo (ICME)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Conference on Multimedia and Expo (ICME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2017.8019369","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Low-poly style illustrations, which have 3D abstract appearance, have become a popular stylish recently. Most previous methods require special knowledges in 3D modeling and need tedious interactions. We present an interactive system for non-expert users to easily manipulate the low-poly style illustration. Our system consists of two parts: vertex sampling and mesh rendering. In the vertex sampling stage, we extract a set of candidate points from the image and rank them according to their importance of structure preserving using adaptive thinning. Based on the pre-ranked point list, the user can select an arbitrary number of vertices for the triangle mesh construction. In the mesh rendering stage, we optimize triangle colors to create stereo-looking low-polys. We also provide three tools for exible modication of vertex numbers, color contrast, and local region emphasis. The experiment results demonstrate that our system outperforms state-of-the-art method via simple user interactions.