Efficient surface reconstruction from scattered points through geometric data fusion

M.A. Garcia
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引用次数: 9

Abstract

This paper describes a new method to reconstruct smooth surfaces from arbitrary triangulations of scattered 3D points. These points are considered to be noisy as a result of some sensory acquisition process. The reconstruction problem is transformed into one of surface approximation over irregular triangular meshes. The proposed formulation is based on weighted averages, a technique that has been widely used in homogeneous data fusion. Hence, the generated surfaces are the result of a geometric fusion process that considers topological relationships among control points. Moreover, an uncertainty factor can be associated with every point. This factor affects the final shape of the surface locally. The reconstructed surface is composed of a collection of triangular patches that join with C/sup 0/ or G/sup 1/ geometric continuity and that can be computed independently. Since those patches are parametric functionals, arbitrary topologies of any genus can be represented. The aforementioned characteristics of this technique allow its utilization as an efficient surface modelling tool in diverse disciplines, including robotics, GIS and medical imaging.<>
通过几何数据融合,从分散点高效重建曲面
本文描述了一种从分散的三维点的任意三角形中重建光滑表面的新方法。这些点被认为是嘈杂的,因为一些感觉获取过程的结果。将重构问题转化为不规则三角形网格的曲面逼近问题。提出的公式是基于加权平均,这是一种广泛应用于同质数据融合的技术。因此,生成的曲面是考虑控制点之间拓扑关系的几何融合过程的结果。此外,一个不确定因素可以与每个点相关联。这个因素局部影响表面的最终形状。重构曲面由一组三角形块组成,这些三角形块与C/sup 0/或G/sup 1/几何连续性相连,可以独立计算。由于这些斑块是参数泛函,因此可以表示任意属的任意拓扑。该技术的上述特征使其能够在不同学科中作为有效的表面建模工具使用,包括机器人、GIS和医学成像。
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