EvoMCTS: Enhancing MCTS-based players through genetic programming

Amit Benbassat, M. Sipper
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引用次数: 19

Abstract

We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system regularly evolves players that outperform MCTS players that use the same amount of search. Our results prove scalable and EvoMCTS players whose search is increased offline still outperform MCTS counterparts. To demonstrate the generality of our method we apply EvoMCTS successfully to the game of Dodgem.
EvoMCTS:通过遗传编程增强基于mcts的玩家
我们提出了EvoMCTS,一种提高游戏水平的遗传编程方法。我们的工作重点是零和、确定性、完全信息棋盘游戏逆转。扩展我们之前的工作,为alpha-beta搜索算法变体开发董事会状态评估函数,我们现在开发增强MTCS算法的评估函数。我们使用强类型遗传编程,明确定义内含子,和选择性定向交叉方法。我们的系统会定期发展出比使用相同搜索量的MCTS玩家表现更好的玩家。我们的结果证明了可扩展性和EvoMCTS播放器,其搜索增加离线仍然优于MCTS对手。为了证明我们的方法的通用性,我们成功地将EvoMCTS应用到Dodgem游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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