{"title":"Robust real-time stereo-based markerless human motion capture","authors":"P. Azad, T. Asfour, R. Dillmann","doi":"10.1109/ICHR.2008.4755975","DOIUrl":null,"url":null,"abstract":"The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.","PeriodicalId":402020,"journal":{"name":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICHR.2008.4755975","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34
Abstract
The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.