Local Search Variants for Hypercube Embedding

Woei-kae Chen, Matthias F. Stallmann
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引用次数: 6

Abstract

The hypercube embedding problem, a restricted ver- sion of the general mapping problem, is the problem of mapping a set of communicating processes to a hy- percube multiprocessor. The goal is to find a map- ping that minimizes the average length of the paths between communicating processes. Iterative improve- ment heuristics for hypercube embedding, including a local search, a Kernighan-Lin, and a simulated an- nealing, are evaluated under different options includ- ing neighborhoods (all-swaps versus cube-neighbors), initial solutions (random versus greedy), and enhance- ments on terminating conditions (flat moves and up- hill moves). By varying these options we obtain a wide range of tradeoffs between execution time and solution quality.
超立方体嵌入的局部搜索变体
超立方体嵌入问题是一般映射问题的一个限制版本,它是将一组通信进程映射到一个超立方体多处理器的问题。目标是找到一种映射,使通信进程之间的平均路径长度最小化。超立方体嵌入的迭代改进启发式,包括局部搜索、Kernighan-Lin和模拟逼近,在不同的选项下进行评估,包括邻域(全交换与立方体邻居)、初始解(随机与贪婪)和终止条件的增强(平移和上坡移动)。通过改变这些选项,我们可以在执行时间和解决方案质量之间获得广泛的折衷。
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