{"title":"Local Search Variants for Hypercube Embedding","authors":"Woei-kae Chen, Matthias F. Stallmann","doi":"10.1109/DMCC.1990.556399","DOIUrl":null,"url":null,"abstract":"The hypercube embedding problem, a restricted ver- sion of the general mapping problem, is the problem of mapping a set of communicating processes to a hy- percube multiprocessor. The goal is to find a map- ping that minimizes the average length of the paths between communicating processes. Iterative improve- ment heuristics for hypercube embedding, including a local search, a Kernighan-Lin, and a simulated an- nealing, are evaluated under different options includ- ing neighborhoods (all-swaps versus cube-neighbors), initial solutions (random versus greedy), and enhance- ments on terminating conditions (flat moves and up- hill moves). By varying these options we obtain a wide range of tradeoffs between execution time and solution quality.","PeriodicalId":204431,"journal":{"name":"Proceedings of the Fifth Distributed Memory Computing Conference, 1990.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1990-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Fifth Distributed Memory Computing Conference, 1990.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DMCC.1990.556399","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
The hypercube embedding problem, a restricted ver- sion of the general mapping problem, is the problem of mapping a set of communicating processes to a hy- percube multiprocessor. The goal is to find a map- ping that minimizes the average length of the paths between communicating processes. Iterative improve- ment heuristics for hypercube embedding, including a local search, a Kernighan-Lin, and a simulated an- nealing, are evaluated under different options includ- ing neighborhoods (all-swaps versus cube-neighbors), initial solutions (random versus greedy), and enhance- ments on terminating conditions (flat moves and up- hill moves). By varying these options we obtain a wide range of tradeoffs between execution time and solution quality.