Pervasive media and messaging services for immersive learning experiences

Raphael Zender, E. Dressler, U. Lucke, D. Tavangarian
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引用次数: 19

Abstract

The public availability of virtual worlds, as for instance Second Life or the OpenSimulator, has introduced a new type of online learning, called “virtual learning”. Virtual learning is used to simulate face-to-face learning, to create new and innovative learning material and to interconnect distant learners. Unfortunately, the virtual environment is mostly exclusive and connections to other learning environments are rare stand-alone solutions with a lack of universal methologies. This paper depicts the benefit of “Immersive Learning” in the context of a systematic and flexible fusion of virtual learning and computer-aided face-to-face learning. This fusion leads to ad hoc learning scenarios, that are independent from time and location. They adapt to learners and environments with a seamless and transparent transition between both worlds. The fusion will be demonstrated and verified by an exemplary prototype implementation.
为沉浸式学习体验提供的无处不在的媒体和消息服务
虚拟世界的公开可用性,例如Second Life或OpenSimulator,引入了一种新型的在线学习,称为“虚拟学习”。虚拟学习是用来模拟面对面的学习,创造新的和创新的学习材料,并相互连接远程学习者。不幸的是,虚拟环境大多是排他性的,与其他学习环境的连接是罕见的独立解决方案,缺乏通用的方法。本文描述了在虚拟学习和计算机辅助面对面学习系统灵活融合的背景下,“沉浸式学习”的好处。这种融合导致了独立于时间和地点的特殊学习场景。他们适应学习者和环境,在两个世界之间无缝透明地过渡。该融合将通过示例原型实现进行演示和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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