ChillFish: A Respiration Game for Children with ADHD

Tobias Sonne, M. Jensen
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引用次数: 92

Abstract

Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game design. Based on a pilot study with 16 adults, we found that playing ChillFish had a positive effect, helping the participants to reach a relaxed state similar to the one offered by traditional breathing exercises. Further, we analyze the opportunities and challenges of creating a tangible respiration-based controller and use it as a core game mechanic. Finally, we discuss the challenge of balancing engagement and relaxation in physically controlled games for children with ADHD in order to make a game that can be calming and still sustain their attention.
ChillFish:一款针对多动症儿童的呼吸游戏
呼吸练习可以帮助患有多动症的孩子控制他们的压力水平,但在这种练习中,孩子很难保持注意力。在本文中,我们介绍了一款名为ChillFish的呼吸控制生物反馈游戏,这是一款与ADHD专业人士合作设计的游戏,旨在探索将呼吸练习与游戏设计相结合的可能性。基于对16名成年人的初步研究,我们发现玩ChillFish具有积极的效果,帮助参与者达到一种类似于传统呼吸练习的放松状态。此外,我们分析了创造基于呼吸的有形控制器的机遇和挑战,并将其用作核心游戏机制。最后,我们讨论了平衡注意力缺陷多动障碍儿童在物理控制游戏中的投入和放松的挑战,以便制作一款既能让他们平静下来又能保持注意力的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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