Adaptive Parameter Adjustment of a Real-Time SPH Simulation for Interactive Virtual Environments: Application to Parallel Processing

M. Kawai, Yohei Suzuki
{"title":"Adaptive Parameter Adjustment of a Real-Time SPH Simulation for Interactive Virtual Environments: Application to Parallel Processing","authors":"M. Kawai, Yohei Suzuki","doi":"10.1109/SNPD.2012.82","DOIUrl":null,"url":null,"abstract":"In this research, we develop a real-time fluid simulator, which uses smoothed particle hydrodynamics (SPH), for virtual environments including 3-dimensional fluid. SPH is a type of particle method and easy to control computational time by reducing or increasing the number of particles, however, it is difficult to change the number of particles while maintaining the same volume of fluid and the stability during a simulation. In this paper, we propose a new method to automatically adjust the number of particles, mass, radius in kernel functions and gains of density feedback for a real-time process while maintaining the stability. This paper also proposes to apply the method to a system using parallel processing with multi-thread programming. Finally, simulations are performed to estimate the effectiveness of the proposed method for parallel processing.","PeriodicalId":387936,"journal":{"name":"2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2012-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SNPD.2012.82","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

In this research, we develop a real-time fluid simulator, which uses smoothed particle hydrodynamics (SPH), for virtual environments including 3-dimensional fluid. SPH is a type of particle method and easy to control computational time by reducing or increasing the number of particles, however, it is difficult to change the number of particles while maintaining the same volume of fluid and the stability during a simulation. In this paper, we propose a new method to automatically adjust the number of particles, mass, radius in kernel functions and gains of density feedback for a real-time process while maintaining the stability. This paper also proposes to apply the method to a system using parallel processing with multi-thread programming. Finally, simulations are performed to estimate the effectiveness of the proposed method for parallel processing.
交互式虚拟环境下实时SPH仿真的自适应参数调整:在并行处理中的应用
在这项研究中,我们开发了一个实时流体模拟器,该模拟器使用平滑粒子流体力学(SPH),用于包括三维流体在内的虚拟环境。SPH是一种粒子法,易于通过减少或增加粒子数来控制计算时间,但在模拟过程中很难在保持流体体积和稳定性不变的情况下改变粒子数。本文提出了一种自动调整粒子数、质量、核函数半径和密度反馈增益的新方法,以保证实时过程的稳定性。本文还提出了将该方法应用于具有多线程编程的并行处理系统。最后,通过仿真验证了该方法在并行处理中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信