Avatar Personalization: Towards the Enhancement of Competence Beliefs

Cecile M. Foshee, Brian C. Nelson
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引用次数: 8

Abstract

The authors explored the influence of avatar personalization on students' competence beliefs in a virtual world-based assessment environment. The avatar personalization options allowed seventh and eighth grade students (n = 110) to customize the appearance of their avatar and provided them with the option to personalize their in-world conversations by choosing a name for their avatar. Based on self-determination theory the authors hypothesized that the personalization in a virtual-world environment would influence students' motivation to engage by stimulating their situational interest and enable positive competence beliefs and deeper engagement. The results indicated that personalization stimulated situational interest and situational interest significantly predicted competence beliefs. This research contributes to the body of literature on the personalization principle by extending this work to a virtual environment. The findings highlight the importance of addressing students' affective needs and illustrate the value of interest; which can potentially influence students' attitudes towards testing and towards science.
化身个性化:迈向能力信念的提升
在基于虚拟世界的评估环境中,作者探讨了虚拟化身个性化对学生能力信念的影响。角色个性化选项允许七年级和八年级的学生(n = 110)自定义他们的角色外观,并为他们提供通过为他们的角色选择一个名字来个性化他们在虚拟世界中的对话的选项。基于自我决定理论,作者假设虚拟世界环境中的个性化会通过激发学生的情境兴趣来影响学生的参与动机,并使他们产生积极的能力信念和更深层次的参与。结果表明,个性化刺激情境兴趣,情境兴趣对能力信念有显著的预测作用。这项研究通过将这项工作扩展到虚拟环境,为个性化原则的文献体做出了贡献。研究结果强调了解决学生情感需求的重要性,并说明了兴趣的价值;这可能会影响学生对考试和科学的态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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