Predicting the perceived level of late reverberation using computational models of loudness

C. Uhle, Jouni Paulus, J. Herre
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引用次数: 5

Abstract

It is well known that the perceived level of reverberation depends on both the input audio signal and the impulse response. This work aims at quantifying this observation and predicting the perceived level of late reverberation based on separate signal paths of direct and reverberant signals, as they appear in digital audio effects. A basic approach to the problem is developed and subsequently extended by considering the impact of the reverberation time on the prediction result. This leads to a linear regression model with two input variables which is able to predict the perceived level with high accuracy, as shown on experimental data derived from listening tests. Variations of this model with different degrees of sophistication and computational complexity are compared regarding their accuracy. Applications include the control of digital audio effects for automatic mixing of audio signals.
使用响度计算模型预测后期混响的感知水平
众所周知,混响的感知水平取决于输入音频信号和脉冲响应。这项工作旨在量化这一观察结果,并根据直接和混响信号的单独信号路径预测后期混响的感知水平,因为它们出现在数字音频效果中。本文提出了一种基本的方法,并通过考虑混响时间对预测结果的影响对其进行了扩展。这导致了一个具有两个输入变量的线性回归模型,该模型能够高精度地预测感知水平,如来自听力测试的实验数据所示。对该模型在不同复杂程度和计算复杂度下的变化精度进行了比较。应用包括控制数字音频效果,用于自动混合音频信号。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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