Ambivalence and Recursion in Castlevania: Symphony of the Night

Paul Martin
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引用次数: 1

Abstract

This article is a close reading of Castlevania: Symphony of the Night (KCE Tokyo, 1997) that offers its various forms of recursion as performed by the player, the character and the plot as means of enriching the characterisation of the protagonist, Alucard, as ambivalent. It draws on theories of the labyrinth as a way of enacting a meaningful routine to illustrate this relationship between space, performance and meaning in the game.    
恶魔城:夜之交响曲中的矛盾与递归
本文是对《恶魔城:夜之交响曲》(KCE Tokyo, 1997)的深入解读,它提供了各种形式的递归,由玩家、角色和情节执行,作为丰富主角Alucard的矛盾特征的手段。它将迷宫理论作为一种制定有意义的例行程序的方式,以说明游戏中空间、表现和意义之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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