RSM Virtual Point Light Sampling Algorithm Based on Buffer Pool Gain

Xiu-ling Zhang, Hong Wang, Jun Liu
{"title":"RSM Virtual Point Light Sampling Algorithm Based on Buffer Pool Gain","authors":"Xiu-ling Zhang, Hong Wang, Jun Liu","doi":"10.1145/3487075.3487093","DOIUrl":null,"url":null,"abstract":"The immediate radiance depends on a large number of virtual point light sources as the medium of single indirect illumination, so the rapid and effective generation of a large number of virtual point light sources is the problem that the algorithm must face. The highlight on the desktop is random sampling of virtual point light sources, which do not exist and are only used as the medium of energy transfer. Here is a schematic effect, so all the virtual point lights are drawn. It can be seen that the number of virtual point lights is very large, and the distribution is random. At the same time, the light red on the desktop comes from the virtual point light sampled from Stanford dragon. Due to the strict requirements for the restoration of the real color in the rendering of cultural relics, there is a color deviation problem in the transmission of virtual point light source energy through the above completely non physical means, so it does not meet the demand of high fidelity. In this paper, a new virtual point light sampling method is established, which can effectively obtain the shadow map of the sampled virtual point light source. Under the condition of ensuring frame rate, the correctness of light energy transmission is guaranteed to the greatest extent. At the same time, it can inherit the advantages of the original RSM (Reflective Shadow Maps).","PeriodicalId":354966,"journal":{"name":"Proceedings of the 5th International Conference on Computer Science and Application Engineering","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Computer Science and Application Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3487075.3487093","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The immediate radiance depends on a large number of virtual point light sources as the medium of single indirect illumination, so the rapid and effective generation of a large number of virtual point light sources is the problem that the algorithm must face. The highlight on the desktop is random sampling of virtual point light sources, which do not exist and are only used as the medium of energy transfer. Here is a schematic effect, so all the virtual point lights are drawn. It can be seen that the number of virtual point lights is very large, and the distribution is random. At the same time, the light red on the desktop comes from the virtual point light sampled from Stanford dragon. Due to the strict requirements for the restoration of the real color in the rendering of cultural relics, there is a color deviation problem in the transmission of virtual point light source energy through the above completely non physical means, so it does not meet the demand of high fidelity. In this paper, a new virtual point light sampling method is established, which can effectively obtain the shadow map of the sampled virtual point light source. Under the condition of ensuring frame rate, the correctness of light energy transmission is guaranteed to the greatest extent. At the same time, it can inherit the advantages of the original RSM (Reflective Shadow Maps).
基于缓冲池增益的RSM虚拟点光采样算法
即时亮度依赖于大量虚拟点光源作为单个间接照明的介质,因此快速有效地生成大量虚拟点光源是该算法必须面对的问题。桌面上的亮点是虚拟点光源的随机采样,这些点光源不存在,只是作为能量传递的媒介。这是一个示意图效果,所以所有的虚拟点灯都被画出来了。可以看出,虚拟点灯的数量非常大,且分布是随机的。同时,桌面上的淡红色来自斯坦福龙的虚拟点光采样。由于文物渲染中对真实色彩的还原要求严格,通过上述完全非物理的手段传输虚拟点光源能量存在色差问题,因此不符合高保真度的要求。本文建立了一种新的虚拟点光采样方法,该方法可以有效地获得被采样虚拟点光源的阴影图。在保证帧率的条件下,最大程度地保证了光能传输的正确性。同时,它可以继承原始RSM(反射阴影贴图)的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信