Abu Saleh Md. Mahfujur Rahman, M. Eid, Abdulmotaleb El Saddik
{"title":"KissMe: Bringing virtual events to the real world","authors":"Abu Saleh Md. Mahfujur Rahman, M. Eid, Abdulmotaleb El Saddik","doi":"10.1109/VECIMS.2008.4592761","DOIUrl":null,"url":null,"abstract":"Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.","PeriodicalId":284224,"journal":{"name":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VECIMS.2008.4592761","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.