Efficient parallel implementation of morphological operation on GPU and FPGA

Teng Li, Y. Dou, Jingfei Jiang, Jing Gao
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引用次数: 3

Abstract

Morphological operation constitutes one of a powerful and versatile image and video applications applied to a wide range of domains, from object recognition, to feature extraction and to moving objects detection in computer vision where real-time and high-performance are required. However, the throughput of morphological operation is constrained by the convolutional characteristic. In this paper, we analysis the parallelism of morphological operation and parallel implementations on the graphics processing unit (GPU), and field programming gate array (FPGA) are presented. For GPU platform, we propose the optimized schemes based on global memory, texture memory and shared memory, achieving the throughput of 942.63 Mbps with 3×3 structuring element. For FPGA platform, we present an optimized method based on the traditional delay-line architecture. For 3×3 structuring element, it achieves a throughput of 462.64 Mbps.
形态学运算在GPU和FPGA上的高效并行实现
形态学运算是一种强大而通用的图像和视频应用程序之一,应用于广泛的领域,从物体识别到特征提取,再到计算机视觉中需要实时和高性能的运动物体检测。然而,形态学运算的吞吐量受到卷积特性的限制。本文分析了形态运算的并行性和图形处理器(GPU)上的并行实现,并提出了现场编程门阵列(FPGA)。在GPU平台上,我们提出了基于全局内存、纹理内存和共享内存的优化方案,以3×3结构元素实现了942.63 Mbps的吞吐量。针对FPGA平台,提出了一种基于传统延迟线架构的优化方法。对于3×3结构单元,它实现了462.64 Mbps的吞吐量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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