Distinguishing Intentional Actions from Accidental Actions

K. Harui, N. Oka, Y. Yamada
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引用次数: 5

Abstract

Summary form only given. Although even human infants have the ability to recognize intention by Meltzoff (1995) and Tomasello (1997), its engineering realization has not been established yet. It is important to realize a man-machine interface which can adapt naturally to human by guessing whether the behavior of human is intentional or accidental. Various information, for example, voice, facial expression, and gesture can be used to distinguish whether a behavior is intentional or not, we however pay attention to the prosody and the timing of utterances in this study, because when one did an accidental movement, we think that he tends to utter words, e.g. `oops', in a characteristic fashion unintentionally. In this study, a video game was built in which one can play an agent with a ball and recorded the interaction between a subject and the agent. Then, a system was built using a decision tree by Quinlan (1996) that learns to distinguish intentional actions of subjects from accidental ones, and analyzed the precision of the trees. Continuous inputs for C4.5 algorithm, and discretized inputs at regular intervals for ID3 algorithm were used. The difference in inputs is the cause of the difference in the precision in table I
区分有意行为和意外行为
只提供摘要形式。尽管Meltzoff(1995)和Tomasello(1997)指出,即使是人类婴儿也具有识别意图的能力,但其工程实现尚未建立。通过猜测人的行为是有意的还是偶然的,实现能自然适应人的人机界面是很重要的。声音、面部表情、手势等各种信息都可以用来区分一个行为是有意还是无意的,但是我们在本研究中更关注的是说话的韵律和时间,因为当一个人做了一个偶然的动作时,我们认为他倾向于说话,例如:“哎呀”,以一种无意中特有的方式。在这项研究中,我们制作了一个视频游戏,在这个游戏中,人们可以玩一个带球的代理,并记录受试者和代理之间的互动。然后,Quinlan(1996)使用决策树构建了一个系统,该系统学习区分主体的故意行为和偶然行为,并分析了树的精度。C4.5算法采用连续输入,ID3算法采用定时离散输入。输入的差异是表1中精度差异的原因
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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