A general specification for scene animation

G.S. Lee
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引用次数: 7

Abstract

The paper presents the foundations of IBAL, a general specification for scene animation. IBAL regulates interactions among graphical elements, such as geometric models and behavioral algorithms, to describe animated scenes. Interactions among graphical elements are managed by primitives which are arranged into three graphs. The three graphs logically partition an animation into "who", "what", and "when". IBAL's unique design permits applications to represent, save, and restore a wide variety of complex scenes. A short summary of existing formats for scene modeling and scene animation is presented to distinguish and to assess the utility of IBAL's design.
场景动画的通用规范
本文介绍了场景动画通用规范IBAL的基础。IBAL调节图形元素(如几何模型和行为算法)之间的交互,以描述动画场景。图形元素之间的交互由排列成三个图的原语管理。这三个图形逻辑上将动画划分为“谁”、“什么”和“何时”。IBAL独特的设计允许应用程序表示、保存和恢复各种各样的复杂场景。简要总结了现有的场景建模和场景动画格式,以区分和评估IBAL设计的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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