BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality

Lior Somin, Zachary Mckendrick, Patrick Finn, E. Sharlin
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引用次数: 3

Abstract

BreachMob is a virtual reality (VR) tool that applies open design principles from information security to physical buildings and structures. BreachMob uses a detailed 3D digital model of a property owner's building. The model is then published as a virtual environment (VE), complete with all applicable security measures and released to the public to test the building's security and find any potential vulnerabilities by completing specified objectives. Our paper contributes a new method of applying VR to crowd source detection of physical environment vulnerabilities. We detail the technical realization of two BreachMob prototypes (a home and an airport) reflecting on static and dynamic vulnerabilities. Our design critique suggests that BreachMob promotes user immersion by allowing participants the freedom to behave in ways that align with the experience of breaching physical security protocols.
BreachMob:利用虚拟现实技术检测物理环境中的漏洞
BreachMob是一款虚拟现实(VR)工具,将信息安全的开放设计原则应用于物理建筑和结构。BreachMob使用业主建筑的详细3D数字模型。然后,该模型作为虚拟环境(VE)发布,包含所有适用的安全措施,并发布给公众,以测试建筑物的安全性,并通过完成指定的目标来发现任何潜在的漏洞。本文提出了一种将虚拟现实技术应用于物理环境漏洞群体源检测的新方法。我们详细介绍了两个BreachMob原型(一个家和一个机场)的技术实现,反映了静态和动态漏洞。我们的设计评论表明,BreachMob通过允许参与者自由地以违反物理安全协议的方式行事,从而促进了用户的沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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