TEEVE: the next generation architecture for tele-immersive environments

Zhenyu Yang, K. Nahrstedt, Yi Cui, Bin Yu, Jin Liang, Sang-Hack Jung, R. Bajcsy
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引用次数: 91

Abstract

Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper, we propose a novel cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (tele-immersive environments for everybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoS-enabled delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two tele-immersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4/spl sim/5 3D frames per second for each stream, yielding 4/spl sim/5 tele-immersive video rate.
TEEVE:远程沉浸式环境的下一代架构
远程沉浸式3D多摄像头房间环境开始出现,随之而来的是新的具有挑战性的研究问题。一个重要的问题是如何在当前的COTS计算和网络基础设施上组织大量被捕获、处理、传输和显示的可视化数据,以及它们相应的资源,以便“每个人”都能够安装和使用远程沉浸式环境来进行会议和其他活动。在本文中,我们在通用交付基础设施上提出了一种新的跨层控制和流框架,称为TEEVE(人人远程沉浸式环境)。TEEVE的目标是有效和自适应的协调、同步和软qos,将远程沉浸式视觉流传输到远程房间。在相隔2000多英里的不同机构的两个远程沉浸式房间之间进行的TEEVE实验表明,我们可以维持多达12个3D视频流的通信,每个视频流每秒4/spl sim/5 3D帧,产生4/spl sim/5远程沉浸式视频速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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