VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality

Joseph L. Gabbard, J. Swan, S. Ellis
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引用次数: 1

Abstract

This tutorial is for researchers and engineers, working in the field of Virtual Reality (VR) and Augmented Reality (AR), who wish to conduct user-based experiments with a specific aim of promoting both traditional quantitative human-subject experiments and qualitative methods for assessing usability. This tutorial is for a full-day tutorial presenting both quantitative and qualitative approaches to conducting human-subject experiments. It covers (1) the basic principles of experimental design and analysis, with an emphasis on human-subject experiments in VR/AR; (2) qualitative studies (e.g., formative evaluation methods) for assessing and improving VR/AR user interfaces and user interaction along with lessons learned from conducting many user-based studies; and (3) a “journalistic approach” to measuring human performance that organizes the activity around questions such as “Who? What? When? Where? How? and Why?”.
VR 2012教程:虚拟和增强现实中人体实验的定量和定性方法
本教程适用于在虚拟现实(VR)和增强现实(AR)领域工作的研究人员和工程师,他们希望进行基于用户的实验,具体目的是促进传统的定量人类受试者实验和评估可用性的定性方法。本教程是一个全天的教程,介绍定量和定性的方法来进行人体实验。它涵盖了(1)实验设计和分析的基本原理,重点是VR/AR中的人体实验;(2)定性研究(例如,形成性评估方法),用于评估和改进VR/AR用户界面和用户交互,以及从开展许多基于用户的研究中吸取的经验教训;(3)采用“新闻方法”来衡量人的表现,围绕诸如“谁?”怎么啦?什么时候?在哪里?如何?为什么?”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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