Virtual environment stereo image capture using the Unreal Development Kit

Marius Miknis, P. Plassmann, Carl Jones
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Abstract

In this paper we propose a novel method for acquiring stereo images using the Unreal Development Kit. Our method permits the creation and capture of virtual stereo scenes in a carefully controlled environment. Stereo image pairs produced by the system can subsequently be used for testing stereo matching algorithms and a large variety of computer vision techniques. Compared to a physical stereo camera setup this virtual method provides significantly finer and a better quantitative control over all variables involved in image acquisition ranging from camera parameters to specific detail of object materials such as texture, colour and reflectiveness including their behaviour under different lighting conditions. This is illustrated in this paper by comparing images produced via this method to those captured with physical stereo cameras in stereo matching tests using OpenCV algorithms.
虚拟环境立体图像捕获使用虚幻开发工具包
在本文中,我们提出了一种使用虚幻开发工具包获取立体图像的新方法。我们的方法允许在精心控制的环境中创建和捕获虚拟立体场景。系统产生的立体图像对随后可用于测试立体匹配算法和各种计算机视觉技术。与物理立体相机设置相比,这种虚拟方法提供了更精细和更好的定量控制涉及图像采集的所有变量,从相机参数到物体材料的特定细节,如纹理,颜色和反射率,包括它们在不同照明条件下的行为。本文通过将这种方法产生的图像与使用OpenCV算法在立体匹配测试中使用物理立体摄像机捕获的图像进行比较来说明这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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