Monte Carlo Tree Search: Long-term versus short-term planning

Diego Perez Liebana, Philipp Rohlfshagen, S. Lucas
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引用次数: 10

Abstract

In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship across a map full of obstacles in order to visit a series of waypoints as quickly as possible. In particular, we assess the algorithm's ability to plan ahead and subsequently solve the two major constituents of the PTSP: the order of waypoints (long-term planning) and driving the ship (short-term planning). We show that MCTS can provide better results when these problems are treated separately: the optimal order of cities is found using Branch & Bound and the ship is navigated to collect the waypoints using MCTS. We also demonstrate that the physics of the PTSP game impose a challenge regarding the optimal order of cities and propose a solution that obtains better results than following the TSP route of minimum Euclidean distance.
蒙特卡洛树搜索:长期与短期规划
在本文中,我们研究了蒙特卡罗树搜索(MCTS)在物理旅行推销员问题(PTSP)中的应用,这是一个实时游戏,玩家驾驶一艘船穿过充满障碍的地图,以便尽快访问一系列路点。特别地,我们评估了算法提前计划的能力,并随后解决了PTSP的两个主要组成部分:航路点的顺序(长期规划)和驾驶船只(短期规划)。我们表明,当这些问题被分开处理时,MCTS可以提供更好的结果:使用Branch & Bound找到城市的最佳顺序,使用MCTS导航船舶以收集路点。我们还证明了PTSP游戏的物理性质对城市的最优顺序提出了挑战,并提出了一个比遵循最小欧氏距离的TSP路线获得更好结果的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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