Development and integration of serious games with focus in the training of different cognitive abilities in elderly people to improve their quality of life

Aritz Badiola Bengoa, Julen Badiola Martínez, Iñigo Orue Saiz, A. M. Zorrilla
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引用次数: 2

Abstract

It is well known that each year the amount of elderly people is increasing and the life expectancy is longer in EU countries. So, obviously, it is important to include new tools in the socio-sanitary system to maintain and improve the quality of life of the target group. The objective of the proposal described in this paper is to train cognitive abilities (memory, attention, spacial processing…) to promote independent living though a set of serious games (4). These video games serve as a tool to measure partially the cognitive skills of the users and helps to train and improve them. The tests were carried out with 100 people from 3 countries in different socio-cultural contexts. The first levels of each game are played by users several times with good scores, a fact that does not occur in the higher levels that are usually abandoned. However, the subjective feedback received is very promising as they feel they are having fun.
开发与整合严肃游戏,重点训练老年人的不同认知能力,提高老年人的生活质量
众所周知,在欧盟国家,老年人的数量每年都在增加,预期寿命也在延长。因此,很明显,在社会卫生系统中纳入新的工具以维持和改善目标群体的生活质量是很重要的。本文所描述的建议的目标是通过一系列严肃游戏来训练认知能力(记忆,注意力,空间处理等),以促进独立生活(4)。这些电子游戏可以部分衡量用户的认知技能,并有助于训练和提高他们。研究人员对来自3个不同社会文化背景的国家的100人进行了测试。玩家在每款游戏的前几个关卡中都会获得高分,而在更高的关卡中则不会出现这种情况。然而,收到的主观反馈是非常有希望的,因为他们觉得自己玩得很开心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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