O. Moslah, A. Valles-Such, V. Guitteny, Serge Couvet, Sylvie Philipp-Foliguet
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引用次数: 7
Abstract
This paper presents an accelerated implementation of a multi-view stereo pipeline using parallel processing capababilities of the GPUs. Our system takes as input a set of calibrated photographs and produces a textured 3D mesh of the scene. The pipeline is divided into three parts: dense stereo matching, multi-view correspondence linking and 3D model generation. First, we use a combined vertical aggregation and dynamic programming (DP) scheme to produce disparity maps between pairs of photographs. Then, the depth maps are computed using a multi-view correspondence linking algorithm. Finally, we use a Delaunay triangulation algorithm and texture mapping to produce the 3D model of the scene.