Learning Sciences for Computing Education

Lauren E. Margulieux, Brian Dorn, Kristin A. Searle
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引用次数: 21

Abstract

This chapter discusses potential and current overlaps between the learning sciences and computing education research in their origins, theory, and methodology. After an introduction to learning sciences, the chapter describes how both learning sciences and computing education research developed as distinct fields from cognitive science. Despite common roots and common goals, the authors argue that the two fields are less integrated than they should be and recommend theories and methodologies from the learning sciences that could be used more widely in computing education research. The chapter selects for discussion one general learning theory from each of cognition (constructivism), instructional design (cognitive apprenticeship), social and environmental features of learning environments (sociocultural theory), and motivation (expectancy-value theory). Then the chapter describes methodology for design-based research to apply and test learning theories in authentic learning environments. The chapter emphasizes the alignment between design-based research and current research practices in computing education. Finally, the chapter discusses the four stages of learning sciences projects. Examples from computing education research are given for each stage to illustrate the shared goals and methods of the two fields and to argue for more integration
计算机教育的学习科学
本章讨论了学习科学和计算教育研究在起源、理论和方法上的潜在和当前重叠之处。在介绍了学习科学之后,本章描述了学习科学和计算教育研究如何从认知科学发展成为不同的领域。尽管有共同的根源和共同的目标,但作者认为这两个领域的整合程度还不够,并推荐了学习科学的理论和方法,这些理论和方法可以更广泛地用于计算教育研究。本章从认知(建构主义)、教学设计(认知学徒制)、学习环境的社会和环境特征(社会文化理论)和动机(期望价值理论)中分别选择一个通用学习理论进行讨论。然后,本章描述了基于设计的研究在真实学习环境中应用和测试学习理论的方法。本章强调了基于设计的研究与当前计算机教育研究实践之间的一致性。最后,讨论了科学项目学习的四个阶段。每个阶段都给出了计算机教育研究的例子,以说明两个领域的共同目标和方法,并主张更多的整合
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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