What if everyone could do it?: a framework for easier spoken dialog system design

Pierrick Milhorat, Stephan Schlögl, G. Chollet, J. Boudy
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引用次数: 9

Abstract

While Graphical User Interfaces (GUI) still represent the most common way of operating modern computing technology, Spoken Dialog Systems (SDS) have the potential to offer a more natural and intuitive mode of interaction. Even though some may say that existing speech recognition is neither reliable nor practical, the success of recent product releases such as Apple's Siri or Nuance's Dragon Drive suggests that language-based interaction is increasingly gaining acceptance. Yet, unlike applications for building GUIs, tools and frameworks that support the design, construction and maintenance of dialog systems are rare. A particular challenge of SDS design is the often complex integration of technologies. Systems usually consist of several components (e.g. speech recognition, language understanding, output generation, etc.), all of which require expertise to deploy them in a given application domain. This paper presents work in progress that aims at supporting this integration process. We propose a framework of components and describe how it may be used to prototype and gradually implement a spoken dialog system without requiring extensive domain expertise.
如果每个人都能做到呢?:一个更容易设计口语对话系统的框架
虽然图形用户界面(GUI)仍然代表着操作现代计算技术的最常见方式,但语音对话系统(SDS)有潜力提供一种更自然和直观的交互模式。尽管有些人可能会说,现有的语音识别既不可靠也不实用,但最近发布的产品(如苹果的Siri或Nuance的Dragon Drive)的成功表明,基于语言的交互正日益获得认可。然而,与构建gui的应用程序不同,支持对话系统的设计、构建和维护的工具和框架很少。SDS设计的一个特殊挑战是技术的复杂集成。系统通常由几个组件组成(例如语音识别、语言理解、输出生成等),所有这些都需要专业知识来将它们部署到给定的应用领域。本文介绍了正在进行的旨在支持此集成过程的工作。我们提出了一个组件框架,并描述了如何使用它来原型化和逐步实现语音对话系统,而不需要广泛的领域专业知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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