Game-Based Pedagogy and Learner Identity Development

Fritz Ngale Ilongo
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Abstract

This chapter explores the potentially negative and positive impacts of game-based pedagogy on personality development. The methodology of this chapter is qualitative basic research, while the theoretical framework is critical theoretical analyses, articulated around psychodynamic theory, analytic psychology, and positive psychology. The negative view of game-based personality development presupposes ‘learners for technology' or the pessimistic view, while the positive view of game-based personality development considers ‘technology for learners' as being a perspective which facilitates media literacy, higher order thinking, higher emotional intelligence, and pro-social behaviors. The conclusion is that the positive view of game-based personality development would facilitate learners' effective and efficient acquisition of 21st century literacy skills, that is, information literacy, media literacy, and technology literacy.
游戏教学法与学习者认同发展
本章探讨了游戏教学法对人格发展的潜在消极和积极影响。本章的方法论是定性的基础研究,而理论框架是批判性的理论分析,围绕心理动力学理论、分析心理学和积极心理学进行阐述。基于游戏的人格发展的消极观点以“为技术而学习”或悲观观点为前提,而基于游戏的人格发展的积极观点则认为“为学习者而学习的技术”是一种促进媒体素养、高阶思维、高情商和亲社会行为的观点。结论是,基于游戏的人格发展的积极观点将促进学习者有效和高效地获得21世纪的素养技能,即信息素养、媒体素养和技术素养。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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