Design for a real-time high-quality volume rendering workstation

M. Levoy
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引用次数: 58

Abstract

A design is presented for a workstation capable of rendering arbitrary mixtures of analytically defined geometry and sampled scalar fields of three spatial dimensions in realtime or near real-time. The design is based on volumetric compositing, a relatively new approach to visualizing scalar fields by computing 2D projections of a colored semi-transparent volume. Geometric primitives are added by filtering and 3D scan-converting them into the dataset prior to rendering. Speedups totaling four orders of magnitude over published volumetric compositing techniques are obtained through a combination of algorithmic improvements and hardware implementation on Pixelplanes 5, a massively parallel raster display engine incorporating custom logic-enhanced memory chips. A preliminary design is also presented for a two-handed volumeof-interest data exploration tool.
设计一个实时高质量的体绘制工作站
提出了一种工作站的设计,该工作站能够实时或近实时地绘制解析定义的几何形状和采样的三维空间标量场的任意混合物。该设计基于体积合成,这是一种相对较新的方法,通过计算彩色半透明体积的二维投影来可视化标量场。几何原语是通过过滤和3D扫描添加的,在渲染之前将它们转换成数据集。通过结合算法改进和Pixelplanes 5的硬件实现,Pixelplanes 5是一种大规模并行光栅显示引擎,结合了定制的逻辑增强存储芯片,比已发布的体积合成技术的速度提高了四个数量级。本文还提出了一种双手感兴趣体积数据探索工具的初步设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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