Extending Google Android's Application as an Educational Tool

Bian Wu, Alf Inge Wang, Anders Hartvoll Ruud, W. Zhang
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引用次数: 22

Abstract

This paper introduces how to extend Google android platform as a game development tool to learn software architecture based on the double stimulation method. It starts with the motivation to choose the android platform since most of students in software architecture course from NTNU (Norwegian University of Science and Technology) have experiences of using java and eclipse platform before they starts this course. And then it describes the design and construct of extended android platform, called “Sheep” framework. Further, it presents the application of the Sheep framework as second stimulus means integrated in the game exercises in the software architecture course. Finally, the paper discusses the contribution from the aspects of technology, game ideas and pedagogy.
扩展Google Android应用程序作为教育工具
本文介绍了基于双刺激法如何扩展Google android平台作为游戏开发工具来学习软件架构。它从选择android平台的动机开始,因为NTNU(挪威科技大学)软件架构课程的大多数学生在开始这门课程之前都有使用java和eclipse平台的经验。然后介绍了扩展android平台“Sheep”框架的设计和构建。此外,本文还介绍了Sheep框架作为第二刺激手段在软件架构课程游戏练习中的应用。最后,本文讨论了技术、游戏理念和教育学方面的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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