Human Factors

Emily Cooney, Nicole Martonik, Lauren Kolber, Emalee Sekely, W. J. Gibbs
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Abstract

Human factors are integral to applied academic programs such as interaction design. In this chapter, the authors begin by reviewing precepts of authentic, “real-world” learning. From a human factors and interaction design viewpoint, they then describe an authentic learning project—a mobile application design—that was done by university students in collaboration with a leading global specialty retailer. Specifically, in terms of the project, the chapter reviews the following: 1) benefits and challenges of academic and industry collaborations; 2) human factors and interaction design processes, methods, and principles used throughout the authentic project; 3) anthropometric features of the project prototype and their implications for usability; 4) precepts of cognitive information processing (i.e., human attention, perception, and memory) and their importance for the design and usability of the project's interface; 5) insights and lessons learned about the use of authentic learning experiences in teaching human factors and interaction design.
人为因素
人的因素是应用学术课程不可或缺的,比如交互设计。在本章中,作者首先回顾了真实的“现实世界”学习的规则。然后,从人的因素和交互设计的角度,他们描述了一个真实的学习项目——一个移动应用程序设计——这是由大学生与一家领先的全球专业零售商合作完成的。具体而言,就该项目而言,本章回顾了以下内容:1)学术和行业合作的好处和挑战;2)在真实项目中使用的人为因素和交互设计过程、方法和原则;3)项目原型的人体测量特征及其对可用性的影响;4)认知信息处理(即人的注意力、感知和记忆)的规律及其对项目界面设计和可用性的重要性;5)关于在人因和交互设计教学中使用真实学习经验的见解和经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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