“Young Slaves in the Land of Gambling” The State as a Helpless Viewer of the Struggle of the Youth with Gambling
Periklis Polyzoidis
{"title":"“Young Slaves in the Land of Gambling” The State as a Helpless Viewer of the Struggle of the Youth with Gambling","authors":"Periklis Polyzoidis","doi":"10.30845/aijss.v8n3p3","DOIUrl":null,"url":null,"abstract":"While gambling is thriving worldwide, two worrying observations are made: first, the increase in the age span of gamblers from 33-55 years in the 1970s to 17-70 years in the present, and second, the unprecedent growth of online gambling, a field that young people feel very familiar with. We describe the general landscape of gambling in Greece and record both the intensity and the effect of this promotion on individuals aged up to 25 years. Primary data are drawn, on the one hand, by measuring the advertising time of gambling in the prime-time broadcasting of all national TV channels and, on the other hand, by a nationwide survey with a sample of 315 adults aged 25 years or less. The results are rather encouraging with regard to the present, but the possible effects of early exposure in future periods of the life cycle are still unknown. 1. Walking in the valley of gambling: The stakes of the gambling industry and the “pass” of the state Gambling is a global and timeless phenomenon whose principles remain the same despite differences from region to region or across time periods. The gambling industry has been experiencing tremendous growth over the last three decades, and this trend is likely to prevail in the future. 1.1 “Faites vos jeux” 1 : No state without a casino, no city without a derby People invented gambling games very early. Backgammon has a history of at least 4,000 years, and the first form of betting gambling seems to be similar to the contemporary “barbot” (casting dices). In the times when this kind of game was illegal, there were clubs where, in addition to the lookout man, was another person assigned with the duty to swallow the dices in the event of a police raid. Legislation on both land and online gambling varies from country to country and shapes the total value of the gambling industry in different ways. The global turnover is estimated at US $390 billion for the year 2016, 50 billions of which was related to online gambling. Gaming spending per capita is $916 in Australia, which has the world record, and is followed by Singapore, where the amount is $892. The US, having Las Vegas as the hotspot, scores third with $505 per capita spending. The landscape in the US is mixed, as some states promote and others restrict gambling. In 2013, New Jersey legalized participation in online gambling, and by 2016, the turnover of the industry amounted to $16 million. It is estimated that at least 65 million people are regular poker players in the US, while in 2007, more than $170 billion were played in Las Vegas, bringing $163 billion profit to players and seven billion to the casinos (Vintage Value Investing, 2018). The gambling market is also large in Ireland, where per capita expenditure is approximately $500. The corresponding expense in the United Kingdom that operates approximately 8,800 gaming stores with at least 170,000 gaming machines is $377. China allows its citizens to participate only in state gambling. There is concern about the management of the former British colony of Macau, which has 38 large casinos and constitutes one of the world's most powerful gaming centers, with multibillion-dollar annual turnover (Vintage Value Investing, 2018). Malta is also a focal point for gambling because of its low taxation and overall gambling friendly policy. 1.2 Poor man’s destiny: Crisis-affiliated Greece in gambling vertigo In this paper, we consciously avoid even a brief account of the causes and characteristics of the crisis affecting Greece, as it is an exhaustively documented topic. 1 “Make your play”. Roulette term in French signaling the starting of betting ISSN 2325-4149 (Print), 2325-4165 (Online) ©Center for Promoting Ideas, USA www.aijssnet.com 15 Unemployment combined with lack of interest and feelings of disappointment lead many Greeks to gambling agencies, where they can spend the entire day even when betting only a few euros. Gambling agencies in both the capital city and the provinces have become social meeting points, replacing traditional cafes. However, while until recently these spots were indeed very much like cafes, they currently incorporate many luxury and high-tech attributes that make the stay very pleasant. What is more, unlike the past, customers are no longer exposed to a common sight. This facilitates access and increases the risk of addiction (Inside story, 2019). The gambling market in Greece is multifaceted and large, especially if the illegal gambling turnover, which seems to be booming, is added. In 2007, private gambling spending amounted to €10 billion or 4% of GDP. In the same year, only one game, \"Let's Go Betting\", made a turnover of €2.14 billion. During the three-year period 2008-2011, the main gambling institution (OPAP), with a share of 56%, financed the Super League teams with €250 million. OPAP owns more than 4,000 gambling points across the country. According to the published budget for the financial year 2018, net pretax income amounted to €1,547,015, net income from games €1,039,935, and profits €215,900 before and €145,301 after taxes (Georgiou Club, 2018). In 2016, gross revenues from the land gambling market amounted to €1.6 billion, or a little less than 1% of GDP, which is far from humble if we consider the struggle of the Greek state to reserve 3% of the GDP for education. The per capita expenditure followed the fluctuations in GDP, and in the same year, it amounted to €628. The total gross revenues of the land and internet markets amount to €1.8 billion. Per capita spending on land gambling is very close to the EU27 average, but the spending on online gambling is significantly lower (€24 vs. €41 million). Government revenue from gambling in 2016 amounted to €0.64 billion and was distributed per provider as follows: OPAP 63.0%, Casinos 28.2%, Greek Lottery 8.1% and Horse Racing 0.7% (Supervisory and Control Committee, 2017). Along with the official market, however, there is an illegal market, the value of which is estimated at 30-40% that of the legal market. Sources of the Ministry of Culture, which is responsible for the gambling sector, say that the illegal market amounts to €3.5 billion, while market people estimate it at €5.5 billion; this implies a great loss of revenue for both the state and legitimate businesses that pay taxes and the insurance contributions of thousands of people. In the pre-crisis years, there were at least 120,000 illegal gambling machines in all neighborhoods throughout Greece, half of which were found in in Athens and Thessaloniki, and at least 23 online gambling sites. However, in this country, hypocrisy prevails. When OPAP attempted to install 35,000 legitimate machines (VLTs), mostly within the already existing gambling points, there was strong resistance, although 80% of respondents in relevant surveys believe that the legalization of gambling will have more positive than negative effects (Texan, 2019). It is characteristic that on one day (Saturday, December 17, 2016), the Greek police invaded 21 mini-casinos and internet cafes throughout Greece, arrested 76 people and seized 171 terminals (Kourdisto portokali, 2017). In 2016, 347 offenses were detected, more than a thousand people were arrested and €160,000 were seized (EEDE, 2017). Nonetheless, it is difficult to discern whether the fluctuations are due to the growth of the sector or to the intensity of the controls. 1.3 Fighting with the shadows: The asymmetric threat of online gambling As early as 1983, there was the possibility of telephone betting in football. It took approximately ten years to transfer this know-how to the internet. The first licenses for online casinos were granted shortly before 1994 to some small island complexes in the Caribbean. In 1996, InterCasino was founded, perhaps the oldest of its kind. By1998, the global online gambling industry had a turnover of $834 million a year, which soon surpassed one million, and in 2005, it reached $12 billion and continues to grow (Online Casino reports, 2019). EU Member States realized early that they were unlikely to prevent players from betting online, and considering the fall in land casino turnover, they decided to legitimize the sector to regulate it, collect taxes, and limit illegality. The first major European country to legalize online games was the United Kingdom (2005), followed by France and Denmark. In 2009, Italy established partial legitimacy and received taxes of €150 million. Germany, Switzerland and Spain moved in the same direction. The European online market has been developing since then at a steady pace and has become the largest in the world; revenues reached $12.5 billion in 2018, representing 42% of the global industry. US has followed a different approach, perhaps to support the highly developed sector of land casinos. Thus, despite the great demand for online casinos and online poker, the framework is generally more restrictive. Nonetheless, there is no strict control over participation in games offered by online sites located abroad. The legally vulnerable link in the chain of online gambling is the banking organizations that facilitate transnational financial transfers for such purposes. The legal status for online gambling varies from country to country. In some countries, such as India and Singapore, gambling is booming, while the institutional framework, although officially restrictive, is in fact inadequate (Casinos, 2010). American International Journal of Social Science Vol. 8, No. 3, September 2019 doi:10.30845/aijss.v8n3p3 16 Online engagement is extremely easy, especially for young people who have a much greater ability to handle online media, in general. At the same time, confirmation of the actual age of the player is much more difficult online, as it is always possible to falsify the relevant data. Beyond that, the steps are simple and include tracking the destination (a simple search offers infinite possibilities), downloading and installing the software, ","PeriodicalId":421989,"journal":{"name":"American International Journal of Social Science","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"American International Journal of Social Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30845/aijss.v8n3p3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
While gambling is thriving worldwide, two worrying observations are made: first, the increase in the age span of gamblers from 33-55 years in the 1970s to 17-70 years in the present, and second, the unprecedent growth of online gambling, a field that young people feel very familiar with. We describe the general landscape of gambling in Greece and record both the intensity and the effect of this promotion on individuals aged up to 25 years. Primary data are drawn, on the one hand, by measuring the advertising time of gambling in the prime-time broadcasting of all national TV channels and, on the other hand, by a nationwide survey with a sample of 315 adults aged 25 years or less. The results are rather encouraging with regard to the present, but the possible effects of early exposure in future periods of the life cycle are still unknown. 1. Walking in the valley of gambling: The stakes of the gambling industry and the “pass” of the state Gambling is a global and timeless phenomenon whose principles remain the same despite differences from region to region or across time periods. The gambling industry has been experiencing tremendous growth over the last three decades, and this trend is likely to prevail in the future. 1.1 “Faites vos jeux” 1 : No state without a casino, no city without a derby People invented gambling games very early. Backgammon has a history of at least 4,000 years, and the first form of betting gambling seems to be similar to the contemporary “barbot” (casting dices). In the times when this kind of game was illegal, there were clubs where, in addition to the lookout man, was another person assigned with the duty to swallow the dices in the event of a police raid. Legislation on both land and online gambling varies from country to country and shapes the total value of the gambling industry in different ways. The global turnover is estimated at US $390 billion for the year 2016, 50 billions of which was related to online gambling. Gaming spending per capita is $916 in Australia, which has the world record, and is followed by Singapore, where the amount is $892. The US, having Las Vegas as the hotspot, scores third with $505 per capita spending. The landscape in the US is mixed, as some states promote and others restrict gambling. In 2013, New Jersey legalized participation in online gambling, and by 2016, the turnover of the industry amounted to $16 million. It is estimated that at least 65 million people are regular poker players in the US, while in 2007, more than $170 billion were played in Las Vegas, bringing $163 billion profit to players and seven billion to the casinos (Vintage Value Investing, 2018). The gambling market is also large in Ireland, where per capita expenditure is approximately $500. The corresponding expense in the United Kingdom that operates approximately 8,800 gaming stores with at least 170,000 gaming machines is $377. China allows its citizens to participate only in state gambling. There is concern about the management of the former British colony of Macau, which has 38 large casinos and constitutes one of the world's most powerful gaming centers, with multibillion-dollar annual turnover (Vintage Value Investing, 2018). Malta is also a focal point for gambling because of its low taxation and overall gambling friendly policy. 1.2 Poor man’s destiny: Crisis-affiliated Greece in gambling vertigo In this paper, we consciously avoid even a brief account of the causes and characteristics of the crisis affecting Greece, as it is an exhaustively documented topic. 1 “Make your play”. Roulette term in French signaling the starting of betting ISSN 2325-4149 (Print), 2325-4165 (Online) ©Center for Promoting Ideas, USA www.aijssnet.com 15 Unemployment combined with lack of interest and feelings of disappointment lead many Greeks to gambling agencies, where they can spend the entire day even when betting only a few euros. Gambling agencies in both the capital city and the provinces have become social meeting points, replacing traditional cafes. However, while until recently these spots were indeed very much like cafes, they currently incorporate many luxury and high-tech attributes that make the stay very pleasant. What is more, unlike the past, customers are no longer exposed to a common sight. This facilitates access and increases the risk of addiction (Inside story, 2019). The gambling market in Greece is multifaceted and large, especially if the illegal gambling turnover, which seems to be booming, is added. In 2007, private gambling spending amounted to €10 billion or 4% of GDP. In the same year, only one game, "Let's Go Betting", made a turnover of €2.14 billion. During the three-year period 2008-2011, the main gambling institution (OPAP), with a share of 56%, financed the Super League teams with €250 million. OPAP owns more than 4,000 gambling points across the country. According to the published budget for the financial year 2018, net pretax income amounted to €1,547,015, net income from games €1,039,935, and profits €215,900 before and €145,301 after taxes (Georgiou Club, 2018). In 2016, gross revenues from the land gambling market amounted to €1.6 billion, or a little less than 1% of GDP, which is far from humble if we consider the struggle of the Greek state to reserve 3% of the GDP for education. The per capita expenditure followed the fluctuations in GDP, and in the same year, it amounted to €628. The total gross revenues of the land and internet markets amount to €1.8 billion. Per capita spending on land gambling is very close to the EU27 average, but the spending on online gambling is significantly lower (€24 vs. €41 million). Government revenue from gambling in 2016 amounted to €0.64 billion and was distributed per provider as follows: OPAP 63.0%, Casinos 28.2%, Greek Lottery 8.1% and Horse Racing 0.7% (Supervisory and Control Committee, 2017). Along with the official market, however, there is an illegal market, the value of which is estimated at 30-40% that of the legal market. Sources of the Ministry of Culture, which is responsible for the gambling sector, say that the illegal market amounts to €3.5 billion, while market people estimate it at €5.5 billion; this implies a great loss of revenue for both the state and legitimate businesses that pay taxes and the insurance contributions of thousands of people. In the pre-crisis years, there were at least 120,000 illegal gambling machines in all neighborhoods throughout Greece, half of which were found in in Athens and Thessaloniki, and at least 23 online gambling sites. However, in this country, hypocrisy prevails. When OPAP attempted to install 35,000 legitimate machines (VLTs), mostly within the already existing gambling points, there was strong resistance, although 80% of respondents in relevant surveys believe that the legalization of gambling will have more positive than negative effects (Texan, 2019). It is characteristic that on one day (Saturday, December 17, 2016), the Greek police invaded 21 mini-casinos and internet cafes throughout Greece, arrested 76 people and seized 171 terminals (Kourdisto portokali, 2017). In 2016, 347 offenses were detected, more than a thousand people were arrested and €160,000 were seized (EEDE, 2017). Nonetheless, it is difficult to discern whether the fluctuations are due to the growth of the sector or to the intensity of the controls. 1.3 Fighting with the shadows: The asymmetric threat of online gambling As early as 1983, there was the possibility of telephone betting in football. It took approximately ten years to transfer this know-how to the internet. The first licenses for online casinos were granted shortly before 1994 to some small island complexes in the Caribbean. In 1996, InterCasino was founded, perhaps the oldest of its kind. By1998, the global online gambling industry had a turnover of $834 million a year, which soon surpassed one million, and in 2005, it reached $12 billion and continues to grow (Online Casino reports, 2019). EU Member States realized early that they were unlikely to prevent players from betting online, and considering the fall in land casino turnover, they decided to legitimize the sector to regulate it, collect taxes, and limit illegality. The first major European country to legalize online games was the United Kingdom (2005), followed by France and Denmark. In 2009, Italy established partial legitimacy and received taxes of €150 million. Germany, Switzerland and Spain moved in the same direction. The European online market has been developing since then at a steady pace and has become the largest in the world; revenues reached $12.5 billion in 2018, representing 42% of the global industry. US has followed a different approach, perhaps to support the highly developed sector of land casinos. Thus, despite the great demand for online casinos and online poker, the framework is generally more restrictive. Nonetheless, there is no strict control over participation in games offered by online sites located abroad. The legally vulnerable link in the chain of online gambling is the banking organizations that facilitate transnational financial transfers for such purposes. The legal status for online gambling varies from country to country. In some countries, such as India and Singapore, gambling is booming, while the institutional framework, although officially restrictive, is in fact inadequate (Casinos, 2010). American International Journal of Social Science Vol. 8, No. 3, September 2019 doi:10.30845/aijss.v8n3p3 16 Online engagement is extremely easy, especially for young people who have a much greater ability to handle online media, in general. At the same time, confirmation of the actual age of the player is much more difficult online, as it is always possible to falsify the relevant data. Beyond that, the steps are simple and include tracking the destination (a simple search offers infinite possibilities), downloading and installing the software,
“赌博土地上的年轻奴隶”国家作为一个无助的旁观者,与赌博作斗争的年轻人
虽然赌博在世界范围内蓬勃发展,但有两个令人担忧的观察结果:第一,赌徒的年龄跨度从20世纪70年代的33-55岁增加到现在的17-70岁;第二,在线赌博的空前增长,这是年轻人非常熟悉的领域。我们描述了希腊赌博的一般情况,并记录了这种促销对25岁以下个人的强度和影响。主要数据一方面是通过测量所有国家电视频道黄金时段播放的赌博广告时间,另一方面是通过对315名25岁或以下成年人的全国性调查得出的。就目前而言,结果相当令人鼓舞,但在生命周期的未来阶段,早期接触可能产生的影响仍然未知。1. 赌博是一种全球性的、永恒的现象,尽管不同地区或不同时期存在差异,但其原则是相同的。在过去的三十年里,博彩业经历了巨大的增长,这一趋势很可能在未来盛行。1.没有一个州没有赌场,没有一个城市没有德比,人们很早就发明了赌博游戏。西洋双陆棋至少有4000年的历史,最早的赌博形式似乎类似于当代的“barbot”(掷骰子)。在这种游戏是非法的时候,有些俱乐部除了负责把风的人外,还有一个人负责在警察突袭时吞下骰子。土地和在线赌博的立法因国家而异,并以不同的方式塑造赌博业的总价值。2016年全球营业额估计为3900亿美元,其中500亿与在线赌博有关。澳大利亚的人均游戏消费为916美元,创下世界纪录,其次是新加坡,人均游戏消费为892美元。美国以拉斯维加斯为旅游热点,以505美元的人均消费排名第三。美国的情况参差不齐,有些州鼓励赌博,有些州限制赌博。2013年,新泽西州将参与在线赌博合法化,到2016年,该行业的营业额达到1600万美元。据估计,美国至少有6500万人经常玩扑克,而在2007年,拉斯维加斯的赌资超过1700亿美元,为玩家带来了1630亿美元的利润,为赌场带来了70亿美元的利润(Vintage Value Investing, 2018)。爱尔兰的赌博市场也很大,人均消费约为500美元。在英国,运营着大约8800家游戏商店,拥有至少17万台游戏机,相应的费用为377美元。中国只允许其公民参与国家赌博。人们对前英国殖民地澳门的管理感到担忧,澳门拥有38家大型赌场,是世界上最强大的博彩中心之一,年营业额达数十亿美元(Vintage Value Investing, 2018)。马耳他也是赌博的焦点,因为它的低税收和整体赌博友好政策。在本文中,我们有意识地避免对影响希腊的危机的原因和特征进行简短的描述,因为这是一个详尽的记录主题。1 .“尽情发挥”。法语中的轮盘赌术语,表示投注的开始ISSN 2325-4149(印刷),2325-4165(在线)©美国促进思想中心www.aijssnet.com 15失业加上缺乏兴趣和失望的感觉导致许多希腊人去赌博机构,在那里他们可以花一整天的时间,即使只投注几欧元。首都和各省的赌博机构已经取代了传统的咖啡馆,成为社交聚会的场所。然而,虽然直到最近,这些地方确实非常像咖啡馆,但它们现在融入了许多豪华和高科技的属性,使住宿非常愉快。更重要的是,与过去不同的是,顾客不再看到一个共同的景象。这有利于获取,也增加了成瘾的风险(Inside story, 2019)。希腊的赌博市场是多方面的,规模很大,特别是如果加上似乎正在蓬勃发展的非法赌博营业额。2007年,私人赌博支出达100亿欧元,占GDP的4%。同年,仅“Let's Go Betting”一款游戏就创造了21.4亿欧元的营业额。在2008年至2011年的三年期间,拥有56%股份的主要赌博机构(OPAP)为超级联赛球队提供了2.5亿欧元的资金。OPAP在全国拥有4000多个赌博点。 根据2018财政年度公布的预算,税前净收入为1,547,015欧元,游戏净收入为1,039,935欧元,税前利润为215,900欧元,税后利润为145,301欧元(Georgiou Club, 2018)。2016年,土地赌博市场的总收入达到16亿欧元,略低于GDP的1%,如果我们考虑到希腊政府为教育预留GDP的3%而进行的斗争,这就远远不够了。人均支出随国内生产总值的波动而变化,同年为628欧元。土地和互联网市场的总收入达18亿欧元。陆地赌博的人均支出非常接近欧盟27国的平均水平,但在线赌博的支出明显较低(2400欧元对4100万欧元)。2016年政府博彩业收入达6.4亿欧元,按供应商分配如下:OPAP 63.0%,赌场28.2%,希腊彩票8.1%,赛马0.7%(监督控制委员会,2017年)。然而,除了官方市场,还有一个非法市场,其价值估计为合法市场的30-40%。负责博彩业的文化部的消息来源说,非法市场的规模达到35亿欧元,而市场人士估计为55亿欧元;这意味着国家和合法企业的收入将遭受巨大损失,这些企业为成千上万的人纳税和缴纳保险费。在危机前的几年里,希腊各地至少有12万台非法赌博机,其中一半在雅典和塞萨洛尼基,还有至少23个在线赌博网站。然而,在这个国家,虚伪盛行。当OPAP试图安装35,000台合法机器(vlt)时,大多数是在已经存在的赌博点内,存在强烈的阻力,尽管相关调查中80%的受访者认为赌博合法化将产生更多的积极影响而不是消极影响(德克萨斯,2019)。有一个特点是,在一天之内(2016年12月17日星期六),希腊警方在希腊各地入侵了21个迷你赌场和网吧,逮捕了76人,扣押了171个终端(Kourdisto portokali, 2017)。2016年,共侦破了347起犯罪案件,逮捕了1000多人,缴获了16万欧元(EEDE, 2017)。然而,很难辨别这种波动是由于该行业的增长还是由于管制的力度。1.3与阴影作斗争:网络赌博的不对称威胁早在1983年,就有可能在足球比赛中进行电话投注。我们花了大约十年的时间才将这些技术转移到互联网上。1994年之前不久,加勒比海的一些小岛屿综合体获得了第一批在线赌场许可证。1996年,InterCasino成立,也许是同类公司中最古老的一家。到1998年,全球在线博彩业每年的营业额为8.34亿美元,很快就超过了100万美元,2005年达到120亿美元,并继续增长(在线赌场报告,2019年)。欧盟成员国很早就意识到,他们不可能阻止玩家在线赌博,考虑到土地赌场营业额的下降,他们决定将该部门合法化,对其进行监管,征税,并限制非法行为。第一个将网络游戏合法化的欧洲主要国家是英国(2005年),其次是法国和丹麦。2009年,意大利确立了部分合法性,并获得了1.5亿欧元的税收。德国、瑞士和西班牙也采取了同样的行动。从那时起,欧洲的在线市场一直在稳步发展,并已成为世界上最大的在线市场;2018年的收入达到125亿美元,占全球行业的42%。美国则采取了不同的做法,或许是为了支持高度发达的陆地赌场。因此,尽管对在线赌场和在线扑克的需求很大,但框架通常更具限制性。然而,对参与海外网站提供的游戏并没有严格的控制。在线赌博链中法律上脆弱的一环是为此类目的提供跨国金融转移便利的银行组织。网络赌博的法律地位因国家而异。在一些国家,如印度和新加坡,赌博正在蓬勃发展,而制度框架,虽然官方限制,实际上是不足的(赌场,2010)。《美国国际社会科学杂志》第8卷第3期,2019年9月doi:10.30845/aijss。在线参与是非常容易的,特别是对于年轻人来说,他们通常有更大的能力处理在线媒体。与此同时,在网上确认球员的实际年龄要困难得多,因为相关数据总是有可能被伪造。 除此之外,步骤很简单,包括跟踪目的地(一个简单的搜索提供了无限的可能性),下载并安装软件,
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