Storytelling systems: constructing the innerface of the interface

Marina Umaschi, Justine Cassell
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引用次数: 29

Abstract

Although recent years have seen an explosion in educational technology, there is still a lack of computational tools specifically designed to encourage exploration of identity and communication issues. Storytelling is a good medium for this type of exploration as it enables reflection about the inner world. The paper presents a novel approach to interactive storytelling: SAGE (Storytelling Agent Generation Environment), a construction kit that supports children's creation of their own wise storytellers to interact with. In this system, programming is a vehicle for the transformation of ways of thinking about communication as well as for constructing knowledge about technology. In order to encourage children's emotional engagement in the SAGE environment, the storytellers are embodied in an interactive stuffed animal-a soft interface-which is also programmable by the children. The paper presents some technical aspects of SAGE's design and implementation and focuses on empirical results from research with children using SAGE.
叙述系统:构建界面的内部
尽管近年来教育技术突飞猛进,但仍然缺乏专门设计用于鼓励探索身份和交流问题的计算工具。讲故事是这类探索的好媒介,因为它可以反映内心世界。本文提出了一种交互式讲故事的新方法:SAGE (storytelling Agent Generation Environment,讲故事代理生成环境),这是一种支持儿童创建自己的智慧讲故事人的构建工具包。在这个系统中,编程是一种工具,用于转换关于交流的思维方式,以及构建关于技术的知识。为了鼓励孩子们在SAGE环境中的情感参与,讲故事的人被体现在一个互动的毛绒玩具中——一个软界面,这也是孩子们可编程的。本文介绍了SAGE的设计和实施的一些技术方面,并重点介绍了使用SAGE的儿童研究的实证结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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