Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments

Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, C. Hmelo‐Silver, James C. Lester
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引用次数: 11

Abstract

Collaborative game-based learning environments offer significant promise for creating engaging group learning experiences. Online chat plays a pivotal role in these environments by providing students with a means to freely communicate during problem solving. These chat-based discussions and negotiations support the coordination of students’ in-game learning activities. However, this freedom of expression comes with the possibility that some students might engage in undesirable communicative behavior. A key challenge posed by collaborative game-based learning environments is how to reliably detect disruptive talk that purposefully disrupt team dynamics and problem-solving interactions. Detecting disruptive talk during collaborative game-based learning is particularly important because if it is allowed to persist, it can generate frustration and significantly impede the learning process for students. This paper analyzes disruptive talk in a collaborative game-based learning environment for middle school science education to investigate how such behaviors influence students’ learning outcomes and varies across gender and students’ prior knowledge. We present a disruptive talk detection framework that automatically detects disruptive talk in chat-based group conversations. We further investigate both classic machine learning and deep learning models for the framework utilizing a range of dialogue representations as well as supplementary information such as student gender. Findings show that long short-term memory network (LSTM)-based disruptive talk detection models outperform competitive baseline models, indicating that the LSTM-based disruptive talk detection framework offers significant potential for supporting effective collaborative game-based learning through the identification of disruptive talk.
在基于协作游戏的学习环境中检测学生聊天讨论中的破坏性谈话
基于协作游戏的学习环境为创造引人入胜的小组学习体验提供了重要的希望。在线聊天在这些环境中发挥着关键作用,为学生提供了一种在解决问题时自由交流的手段。这些基于聊天的讨论和谈判支持学生在游戏中的学习活动的协调。然而,这种言论自由也带来了一些学生可能会做出不良交际行为的可能性。基于协作游戏的学习环境所带来的一个关键挑战是如何可靠地检测有目的地破坏团队动力和解决问题的互动的破坏性谈话。在基于合作游戏的学习过程中发现破坏性谈话尤为重要,因为如果这种谈话持续下去,就会产生挫败感,并严重阻碍学生的学习过程。本文以协作游戏为基础的中学科学教育学习环境中的破坏性谈话为研究对象,探讨了破坏性谈话行为对学生学习成果的影响,以及这种影响在性别和学生先验知识上的差异。我们提出了一个干扰性谈话检测框架,该框架可以自动检测基于聊天的组对话中的干扰性谈话。我们进一步研究了该框架的经典机器学习和深度学习模型,利用一系列对话表示以及学生性别等补充信息。研究结果表明,基于长短期记忆网络(LSTM)的破坏性谈话检测模型优于竞争性基线模型,表明基于LSTM的破坏性谈话检测框架通过识别破坏性谈话,为支持有效的协作博弈学习提供了巨大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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