Uso de gamificação em aulas de Bioquímica como ferramenta de engajamento e motivação no ensino superior

Yuri Guilherme Alexandre Silva, Armando M. Toda, Seiji Isotani, L. P. Xavier
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Abstract

The traditional teaching methodology has been ineffective in stimulating the interest of students, a problem that gets worse when teaching biochemistry, which seems like an abstract and complex course. One strategy of didactic intervention that is being suggested in the past few years is Gamification. In this work, game concepts were used to develop a mechanic in which the students acquire points when they take specific actions during the semester, that can be spent in a shop that sells benefits which can affect their performances. The gamified course was applied to students of the Biotechnology major at Universidade Federal do Para. The students’ motivation was analyzed using a questionnaire, which evaluated the subjective experience of participants, that considered the course interesting, pleasant and fun. This methodology is presented as a complement to other teaching methods, with simple, flexible and costless implementation.
在生物化学课程中使用游戏化作为参与和激励高等教育的工具
生物化学是一门抽象而复杂的课程,传统的教学方法无法激发学生的兴趣,这一问题在生物化学教学中更加突出。在过去的几年里,人们提出的一种教学干预策略是“游戏化”。在这项工作中,游戏概念被用于开发一种机制,让学生在学期中采取特定行动时获得积分,这些积分可以在商店中消费,这些商店出售的好处会影响他们的表现。游戏化课程应用于联邦帕拉大学生物技术专业的学生。学生的动机是通过问卷来分析的,该问卷评估了参与者的主观体验,认为课程有趣、愉快和有趣。这种方法是作为其他教学方法的补充而提出的,具有简单、灵活和无成本的实施。
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