Physically Based Modeling and Control of Turning

Vandepanne M., Fiume E., Vranesic Z.
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引用次数: 11

Abstract

Turning plays an important role in activities such as skiing and bicycling. The act of turning requires steering, which performs two functions: changing the direction of motion and ensuring that balance is maintained. We analyze and control turning motions for a simple physical model. The physically based motion of the simple model is then used as a basis for the motion of more complex display models. A phase-diagram description of periodic turning motions (as in slalom skiing) is presented. The phase diagram is used to construct a control algorithm parameterized in terms of the frequency, sharpness, and heading of the turns. A second method of control allows an animator to draw an arbitrary path for the turning figure to follow while avoiding obstacles. A finite-time optimization is used to find the best physically feasible motion that closely follows the desired path. Examples of alpine skiing, snowboarding, bicycling, and telemark skiing are given.

基于物理的车削建模与控制
转弯在滑雪和骑自行车等活动中起着重要作用。转弯的动作需要转向,它有两个功能:改变运动方向和确保保持平衡。我们分析和控制一个简单的物理模型的车削运动。然后,简单模型的基于物理的运动被用作更复杂显示模型运动的基础。提出了周期转弯运动(如障碍滑雪)的相图描述。相位图被用来构造一个参数化的控制算法的频率,锐度和方向的转弯。第二种控制方法允许动画师为转弯人物绘制任意路径,同时避开障碍物。有限时间优化是用来寻找最优的物理可行的运动,密切遵循期望的路径。举例说明高山滑雪、单板滑雪、骑自行车和telemark滑雪。
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