Serious Games for Training in Patient Flow Management in Emergency Departments: State of the Art and Perspectives - Serious Games for Training ED professionals
Charlotte Blot, Katia Weickert, Arthur Payros, Marta Avalos, C. Gil-Jardiné
{"title":"Serious Games for Training in Patient Flow Management in Emergency Departments: State of the Art and Perspectives - Serious Games for Training ED professionals","authors":"Charlotte Blot, Katia Weickert, Arthur Payros, Marta Avalos, C. Gil-Jardiné","doi":"10.32473/flairs.36.133276","DOIUrl":null,"url":null,"abstract":"Emergency departments (EDs) face significant challenges in providing timely care due to the increase in patient volume and limited resources. To improve patient flow management, new strategies based on artificial intelligence, machine learning, computer modeling, and simulation have been developed, including serious computer games and virtual reality. We performed a systematic review of the use of serious games and virtual reality to train healthcare professionals in the ED.","PeriodicalId":302103,"journal":{"name":"The International FLAIRS Conference Proceedings","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The International FLAIRS Conference Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32473/flairs.36.133276","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Emergency departments (EDs) face significant challenges in providing timely care due to the increase in patient volume and limited resources. To improve patient flow management, new strategies based on artificial intelligence, machine learning, computer modeling, and simulation have been developed, including serious computer games and virtual reality. We performed a systematic review of the use of serious games and virtual reality to train healthcare professionals in the ED.