Research on Real-Time Graphics Drawings Technology in Virtual Scene

Pingao Liu, Yu-Chen Wu
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Abstract

The drawing technology of real-time graphics in virtual scenes has been continuously upgraded. The purpose of this study is to study the rapid generation algorithm of virtual campus models. Based on the analysis of the current existing Z-buffer blanking algorithm using two depth cache variables, virtual reality is used. Technology (VRML), 3D panoramic technology and computer network technology to build a virtual campus, using OpenGL programming, 3D max modeling technology, design and implementation of a virtual campus panorama roaming model to generate a Z buffer Buffering algorithm using a deep cache variable to solve To observe three-dimensional objects in a certain point of view, you can see the dotted surface of the surface of the object, and the other parts may be occluded by these parts; this algorithm can effectively blank the complex scene target virtual scene. The model was optimized and the realistic campus panorama environment was simulated using computer technology to realize a friendly and interactive virtual campus roaming system.
虚拟场景中的实时图形绘制技术研究
虚拟场景实时图形的绘制技术不断升级。本研究的目的是研究虚拟校园模型的快速生成算法。在分析目前现有的采用两种深度缓存变量的z -缓冲区下料算法的基础上,采用了虚拟现实技术。利用VRML技术、3D全景技术和计算机网络技术构建虚拟校园,利用OpenGL编程、3D max建模技术,设计并实现了虚拟校园全景漫游模型生成Z缓冲区缓冲算法,利用深度缓存变量求解,在某一角度观察三维物体,可以看到物体表面的虚点面,而其他部分可能被这些部分遮挡;该算法可以有效地对复杂场景目标虚拟场景进行空白处理。利用计算机技术对模型进行优化,模拟逼真的校园全景环境,实现友好、交互的虚拟校园漫游系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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