Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang
{"title":"An Efficient Approach to Real-Time Sky Simulation","authors":"Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang","doi":"10.1109/CADCG.2007.4407873","DOIUrl":null,"url":null,"abstract":"Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.","PeriodicalId":143046,"journal":{"name":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CADCG.2007.4407873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.