An Efficient Approach to Real-Time Sky Simulation

Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang
{"title":"An Efficient Approach to Real-Time Sky Simulation","authors":"Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang","doi":"10.1109/CADCG.2007.4407873","DOIUrl":null,"url":null,"abstract":"Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.","PeriodicalId":143046,"journal":{"name":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CADCG.2007.4407873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.
一种有效的实时天空模拟方法
实时天空渲染在许多3D应用的可视化中起着重要的作用。如果不考虑云层的影响和大气的散射效应,很难模拟出真实的天空。在本文中,我们使用物理散射模型来模拟天空,并使用柏林噪声纹理来创建高度逼真的云。通过将照明模型与各种大气成分相结合,还可以产生不同的天空效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信