A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging

R. Parafita, G. Pires, U. Nunes, M. Castelo‐Branco
{"title":"A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging","authors":"R. Parafita, G. Pires, U. Nunes, M. Castelo‐Branco","doi":"10.1109/SEGAH.2013.6665309","DOIUrl":null,"url":null,"abstract":"This paper presents a brain-computer interface game that controls a spacecraft that has to avoid obstacles in a space route. The neural mechanism is based on steady state visually evoked potentials (SSVEP) combined with phase tagging. Two flickering stimuli are used to move the spacecraft to left or right. The stimuli are tagged with a phase offset of 180° between them. Phase extraction is applied to narrowband frequency of SSVEP. The stimuli frequencies were selected in a 3-5 Hz range that provides a high level of comfort. The game is being developed to be tested as a neurotherapy tool for children with Neurofibromatosis Type 1, showing attention deficits. Since usability is a major issue in clinical use, the game was designed to be controlled with a single electroencephalographic (EEG) channel, and requiring a calibration time less than two minutes. Pilot experiments were performed with a group of five healthy adults that tested the game, achieving performances above 95% accuracy for 5 second trials.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH.2013.6665309","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20

Abstract

This paper presents a brain-computer interface game that controls a spacecraft that has to avoid obstacles in a space route. The neural mechanism is based on steady state visually evoked potentials (SSVEP) combined with phase tagging. Two flickering stimuli are used to move the spacecraft to left or right. The stimuli are tagged with a phase offset of 180° between them. Phase extraction is applied to narrowband frequency of SSVEP. The stimuli frequencies were selected in a 3-5 Hz range that provides a high level of comfort. The game is being developed to be tested as a neurotherapy tool for children with Neurofibromatosis Type 1, showing attention deficits. Since usability is a major issue in clinical use, the game was designed to be controlled with a single electroencephalographic (EEG) channel, and requiring a calibration time less than two minutes. Pilot experiments were performed with a group of five healthy adults that tested the game, achieving performances above 95% accuracy for 5 second trials.
飞船游戏控制与脑机接口使用SSVEP与相位标记
本文提出了一种脑机接口游戏,该游戏控制一艘必须在太空路线上避开障碍物的航天器。神经机制是基于稳态视觉诱发电位(SSVEP)结合相标记。两个闪烁的刺激被用来使飞船向左或向右移动。刺激之间的相位偏移为180°。将相位提取应用于SSVEP的窄带频率。刺激频率选择在3-5赫兹范围内,提供高水平的舒适度。这款游戏的开发目的是作为一种神经治疗工具,对患有1型神经纤维瘤病的儿童进行测试。由于可用性是临床使用中的主要问题,因此游戏被设计为使用单个脑电图(EEG)通道进行控制,并且需要不到两分钟的校准时间。由5名健康成年人组成的小组进行了初步实验,他们在5秒的测试中获得了95%以上的准确率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信