Learning Monocular 3D Human Pose Estimation With Skeletal Interpolation

Ziyi Chen, A. Sugimoto, S. Lai
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引用次数: 1

Abstract

Deep learning has achieved unprecedented accuracy for monocular 3D human pose estimation. However, current learning-based 3D human pose estimation still suffers from poor generalization. Inspired by skeletal animation, which is popular in game development and animation production, we put forward an simple, intuitive yet effective interpolation-based data augmentation approach to synthesize continuous and diverse 3D human body sequences to enhance model generalization. The Transformer-based lifting network, trained with the augmented data, utilizes the self-attention mechanism to perform 2D-to-3D lifting and successfully infer high-quality predictions in the qualitative experiment. The quantitative result of cross-dataset experiment demonstrates that our resulting model achieves superior generalization accuracy on the publicly available dataset.
学习单目3D人体姿态估计与骨骼插值
深度学习在单目三维人体姿态估计方面达到了前所未有的精度。然而,目前基于学习的三维人体姿态估计仍然存在泛化差的问题。受游戏开发和动画制作中流行的骨骼动画的启发,我们提出了一种简单、直观、有效的基于插值的数据增强方法来合成连续多样的三维人体序列,以增强模型的泛化能力。基于transformer的提升网络经过增强数据的训练,利用自关注机制执行2d到3d提升,并在定性实验中成功推断出高质量的预测。跨数据集实验的定量结果表明,我们的模型在公开可用的数据集上取得了较高的泛化精度。
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