A taxonomy of mobile games based on structural similarity

Y. Hussain, G. Rasool
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引用次数: 1

Abstract

Taxonomies or classifications of games have already become an important field of research. Many researchers from industry and academia have contributed to classify games on the basis of different parameters. The previous taxonomies are built for specific purposes, but they do not consider the structure of games. A very few classifications, known so for, are specific to mobile games. A game may be composed of different levels or parts. Similarities and differences among those parts play an important role in understanding and developing similar games. We propose a new taxonomy on the basis of structural similarities of mobile games. We build a mathematical foundation for our taxonomy and devise some categories of games. The simplicity of our proposed taxonomy helps researchers to understand the structure of games.
基于结构相似性的手机游戏分类
游戏的分类法或分类已经成为一个重要的研究领域。许多来自行业和学术界的研究人员基于不同参数对游戏进行了分类。之前的分类是针对特定目的而构建的,但它们并未考虑到游戏的结构。很少有分类是专门针对手机游戏的。游戏可能由不同的关卡或部分组成。这些部分之间的相同点和不同点在理解和开发类似游戏中发挥着重要作用。我们基于手机游戏的结构相似性提出了一种新的分类方法。我们为我们的分类建立了数学基础,并设计了一些游戏类别。我们提出的分类方法的简单性有助于研究人员理解游戏的结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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