Facial Emotion Recognition Based on Facial Motion Stream Generated by Kinect

N. Chanthaphan, K. Uchimura, T. Satonaka, Tsuyoshi Makioka
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引用次数: 19

Abstract

Nowadays, the human facial emotion recognition has been used in wide range of applications that is directly involved in a human life. Due to the fragility of humans, the performance in these applications has to be improved. In this paper, we describe the novel approach to extract the facial feature from moving pictures. We introduce the facial movement stream, which is derived from the distance measurement between each pair of the coordinates located on human facial wireframe flowing through each frame of the movement. We have proposed the Facial Emotion Recognition Based on Facial Motion Stream generated by Kinect employing two kinds of facial features. The first one was just a simple distance value of each pair-wise coordinates packed into 153-dimensional feature vector per frame. The second one was derived from the first one based on Structured Streaming Skeleton approach and it became 765-dimensional feature vector per frame. We have presented the method to construct the dataset by ourselves since there was no dataset available for our approach. The facial movements of five people were collected in the experiment. The result shows that the average accuracy of SSS feature outperformed the simple distance feature using K-Nearest Neighbors by 10% and that using Support Vector Machine by 26%.
基于Kinect生成的面部运动流的面部情绪识别
目前,人类面部情感识别已被广泛应用于直接关系到人类生活的领域。由于人类的脆弱性,这些应用程序的性能必须得到改善。本文描述了一种从运动图像中提取人脸特征的新方法。我们引入了面部运动流,它是由位于人脸线框上的每对坐标在运动的每一帧之间的距离测量得来的。我们利用两种面部特征,提出了基于Kinect产生的面部运动流的面部情绪识别方法。第一个是将每个成对坐标的简单距离值打包成每帧153维特征向量。第二种特征向量是基于结构化流骨架方法在第一种特征向量的基础上衍生出来的,每帧765维特征向量。由于没有可用的数据集,我们提出了自己构建数据集的方法。实验中收集了五个人的面部动作。结果表明,SSS特征的平均准确率比使用k近邻的简单距离特征高10%,比使用支持向量机的简单距离特征高26%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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