Towards determining thresholds for room divergence: A pilot study on perceived externalization

S. V. A. Garí, H. G. Hassager, Florian Klein, Johannes M. Arend, Philip Robinson
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引用次数: 2

Abstract

In binaural rendering, the room divergence effect refers to the decrease on perceived externalization due to the mismatch between the room acoustics of the virtual sounds and those of the listening space. In this work we report on the results of a 2-AFC pilot experiment where 5 expert subjects evaluated the impact of the room divergence effect by comparing real sources and head-tracked virtual sounds generated using the Binaural Spatial Decomposition Method (BSDM) presented over headphones. By applying an exponential weighting function on the measured room impulse responses (RIR) we render binaural RIRs with arbitrary reverberation time (RT), ranging from 50% to 150% of the original RT, while maintaining the temporal and spatial patterns of the original RIR. Preliminary results for a test conducted in a small room (RT $\approx$ 0.55s at 1 kHz) suggest that the perceived externalization degree depends on the played stimulus, and progressively degrades with an increasing mismatch. Castanets sounds present externalization ratings comparable to those of a real loudspeaker for RTs ranging from ~90% to ~125%, while for male speech the externalization ratings degrade significantly for sounds with RTs greater than ~110%. Furthermore, we discuss the potential effects of listener adaptation to virtual sounds and its impact on the externalization ratings.
确定房间差异的阈值:一项关于感知外化的试点研究
在双耳渲染中,房间发散效应是指由于虚拟声音的房间声学与聆听空间的声学不匹配而导致感知外化的减少。在这项工作中,我们报告了2-AFC试点实验的结果,其中5名专家受试者通过比较真实源和头戴式耳机上使用双耳空间分解方法(BSDM)产生的虚拟声音来评估房间发散效应的影响。通过对测量的房间脉冲响应(RIR)应用指数加权函数,我们呈现了具有任意混响时间(RT)的双耳RIR,范围从原始RT的50%到150%,同时保持了原始RIR的时空模式。在一个小房间内进行的测试的初步结果(RT $\约$ 0.55s, 1 kHz)表明,感知到的外化程度取决于所播放的刺激,并随着不匹配的增加而逐渐降低。在RTs中,响板的外化评级与真正的扬声器相当,范围为~90%至~125%,而对于男性语音,当RTs大于~110%时,外化评级显著下降。此外,我们还讨论了听者对虚拟声音适应的潜在影响及其对外化评分的影响。
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