Legalitas Komersialisasi Fanart Anime

J. Wijaya, Yudi Kornelis
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Abstract

The popularity of anime makes fans take an active role in their community, one of them is by commercializing anime fanart. The commercialization of anime fanart is rather an ambiguous problem, considering that there is no specific regulation about this matter, either in the Law No. 28 of 2014 on Copyright or Japan Copyright Act. The commercialization of anime fanart occurs because fan artists do not understand this matter. Anime fanart is a work produced by fan artist’s creativity with their own style as an element of originality and differentiating them from the original creator and other fan artist’s work, but on the other hand, anime fanart used pre-existing anime characters as their fanart inspiration. Fanart as a work that has elements of originality but not completely original make commercializing anime fanart an act that does not violate the rules. The purpose of this study is to compare the commercialization of anime fanart regulation between Indonesia and Japan. This study uses a normative juridical research method with a comparative law approach and a statute approach. The result of this study indicates that the commercialization of anime fanart has been implicitly regulated in Indonesia Copyright Act, as well as in Japan Copyright Act. In addition, Law No. 28 of 2014 on Copyright and Japan Copyright Act, both categorized the commercialization of anime fanart as an act of copyright infringement.
动漫的商业合法化
动漫的流行使得动漫迷们在他们的社区中发挥了积极的作用,其中之一就是将动漫同人艺术商业化。动漫同人的商业化是一个相当模糊的问题,因为无论是2014年第28号《著作权法》还是日本《著作权法》都没有对此做出具体规定。动漫同人艺术的商业化是因为同人艺术家不理解这个问题。动漫同人艺术是一种以自己的风格作为原创性元素,区别于原作者和其他同人艺术家作品的创意作品,但另一方面,动漫同人艺术以已有的动漫人物作为自己的同人艺术灵感。同人画作为一种具有原创性元素但并非完全原创的作品,将动漫同人画商业化并不违反规则。本研究的目的是比较印尼和日本的动漫漫画商业化监管。本研究采用规范的法学研究方法,结合比较法和成文法的研究方法。本研究的结果表明,动漫同人艺术的商业化在印度尼西亚版权法和日本版权法中都有隐含的规定。此外,日本2014年第28号《著作权法》和《日本著作权法》都将动漫同人作品的商业化归类为侵犯著作权的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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