Diseño y evaluación de una aplicación para Educación Física de orientación deportiva en el medio natural

Remigio Pérez Rabadán
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引用次数: 1

Abstract

This is an innovation proposal that aims to be carried out in the context of activities in the natural environment in relation to information and communication technologies through the subject of Physical Education in a Secondary High School. The aim is to be able to innovate in our educational context with the incorporation of new technologies and to be able to verify the results, thus being the center of our work the design and evaluation of an application that we believe improves the learning experience of students. The intervention has consisted, therefore, of the development and implementation of a mobile application (Orienta Educacion Deportiva) based on the analysis of the design criteria and usability of various applications related to the subject, which proposes interactive and updated paths in the educational process, in order to improve and enrich the teaching-learning process of the students through the use of digital devices.Consequently, one hundred students have used and evaluated this application during the 2019-2020 school year. For the evaluation, they have completed a questionnaire about their usability and experience in the teaching-learning process, as well as expressed their opinion in relation to the use of the application in orientation. After analyzing the results obtained, it can be seen that the students value the application in a very positive way in reference to its characteristics, with conformity values above 85%, also demonstrating a degree of acquisition of new contents in their learning experience with values of 87%. The Physical Education is called to follow processes of digital immersion, associated with the use of technology, especially mobile (Diaz, 2019). Therefore, with the implementation of this innovation proposal, an attempt is made to promote the use of new technologies.
自然环境中体育定向运动应用的设计与评价
这是一项创新提案,旨在通过中学体育课程,在与信息和通信技术相关的自然环境中开展活动。我们的目标是能够在我们的教育环境中结合新技术进行创新,并能够验证结果,因此我们的工作中心是设计和评估应用程序,我们相信这些应用程序可以改善学生的学习体验。因此,干预措施包括基于对与该主题相关的各种应用程序的设计标准和可用性的分析,开发和实施一个移动应用程序(Orienta education Deportiva),该应用程序提出了教育过程中的互动和更新路径,以便通过使用数字设备改善和丰富学生的教与学过程。因此,在2019-2020学年,已有100名学生使用并评估了该应用程序。为了进行评估,他们完成了一份关于他们在教学过程中的可用性和经验的问卷调查,并表达了他们对在指导中使用应用程序的意见。通过分析得到的结果可以看出,学生对应用程序的特点给予了非常积极的评价,符合性值在85%以上,在学习经历中也表现出了对新内容的习得程度,符合性值为87%。体育教育被要求遵循数字沉浸的过程,与技术的使用有关,特别是移动设备(Diaz, 2019)。因此,随着这一创新方案的实施,尝试促进新技术的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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