S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik
{"title":"Time varying surface reconstruction from multiview video","authors":"S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik","doi":"10.1109/SMI.2008.4547947","DOIUrl":null,"url":null,"abstract":"We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.","PeriodicalId":118774,"journal":{"name":"2008 IEEE International Conference on Shape Modeling and Applications","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Conference on Shape Modeling and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMI.2008.4547947","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.