Appearance capturing and animation techniques for realistic, true-identity gaming avatars

M. Ionita, P. Corcoran
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引用次数: 1

Abstract

Making use of a class of 2D statistical face models known as active appearance models (AAMs), we investigate a technique for generating real-time animated avatars suitable for video gaming. We consider here a number of improvements of these models in order to make them more robust to varying environmental conditions, as well as to reduce the computational load such that to become adapted for real-time implementations.
外观捕捉和动画技术的现实,真实身份的游戏化身
利用一类被称为活动外观模型(AAMs)的二维统计面部模型,我们研究了一种生成适合视频游戏的实时动画化身的技术。我们在这里考虑了对这些模型的一些改进,以使它们对不同的环境条件更加健壮,并减少计算负载,以便适应实时实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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