Shaping the behaviour of feedback instruments with complexity-controlled gain dynamics

C. Kiefer, Dan Overholt, Alice C. Eldridge
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引用次数: 6

Abstract

Feedback instruments offer radical new ways of engaging with instrument design and musicianship. They are defined by recurrent circulation of signals through the instrument, which give the instrument ‘a life of its own’ and a ’stimulating uncontrollability’. Arguably, the most interesting musical behaviour in these instruments happens when their dynamic complexity is maximised, without falling into saturating feedback. It is often challenging to keep the instrument in this zone; this research looks at algorithmic ways to manage the behaviour of feedback loops in order to make feedback instruments more playable and musical; to expand and maintain the ‘sweet spot’. We propose a solution that manages gain dynamics based on measurement of complexity, using a realtime implementation of the Effort to Compress algorithm. The system was evaluated with four musicians, each of whom have different variations of string-based feedback instruments, following an autobiographical design approach. Qualitative feedback was gathered, showing that the system was successful in modifying the behaviour of these instruments to allow easier access to edge transition zones, sometimes at the expense of losing some of the more compelling dynamics of the instruments. The basic efficacy of the system is evidenced by descriptive audio analysis. This paper is accompanied by a dataset of sounds collected during the study, and the open source software that was written to support the research.
用复杂控制的增益动力学来塑造反馈仪器的行为
反馈乐器为参与乐器设计和音乐演奏提供了全新的方式。它们被定义为通过仪器的信号循环,赋予仪器“自己的生命”和“刺激的不可控性”。可以说,这些乐器中最有趣的音乐行为发生在它们的动态复杂性最大化时,而不会陷入饱和反馈。将乐器保持在这个区域通常是具有挑战性的;这项研究着眼于管理反馈循环行为的算法方法,以使反馈乐器更具可玩性和音乐性;扩大并保持“最佳位置”。我们提出了一种基于复杂性测量来管理增益动态的解决方案,使用了一种实时实现的Effort to Compress算法。该系统由四位音乐家进行评估,他们每个人都有不同的基于弦的反馈乐器,遵循自传式设计方法。收集了定性反馈,表明该系统成功地修改了这些仪器的行为,使其更容易进入边缘过渡区,有时以失去仪器的一些更引人注目的动态为代价。描述性音频分析证明了该系统的基本有效性。本文附有研究期间收集的声音数据集,以及为支持研究而编写的开源软件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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