Factors affecting gaming engines: Analytical Study

Mayank Tyagi, R. Agarwal, Amrita Rai
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Abstract

The apparent evolution of machine learning in gaming is the application of machine learning techniques. One major use can be the creation of much more realistic, smarter and responsive characters in the games those which can learn new abilities from the various actions of the players and then use these actions to counter-perform the tactics and the strategies as well as also produce many unscripted responses when these actions are being observed by the in-game player actions. The methodology of analytics is providing a better understanding of the gaming industry data and how it is going to affect a lot of businesses in the future. Also, monetization models in gaming have been steadily shifting to lower outspoken pricing all the way down to free-to-play balanced with increased in-game purchases and microtransactions which give profit over time. still, this model of course requires both long-term player engagement and desirable in-game purchases. Machine learning can help in the design of these products and in deciding when and how to present them to the player.
影响游戏引擎的因素:分析研究
机器学习在游戏中的明显演变是机器学习技术的应用。一个主要用途是在游戏中创造更逼真、更聪明、反应更灵敏的角色,这些角色可以从玩家的各种行动中学习新技能,然后使用这些行动来对抗战术和战略,当这些行动被游戏内玩家的行动观察到时,还会产生许多非脚本化的反应。分析方法能够帮助我们更好地理解游戏产业数据以及这些数据将如何影响未来的许多业务。同时,游戏的盈利模式也在稳步地从较低的价格转向免费模式,并与不断增加的游戏内置购买和微交易相平衡。当然,这种模式既需要玩家的长期粘性,也需要玩家在游戏中购买。机器学习可以帮助我们设计这些产品,并决定何时以及如何呈现给玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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