Impact of Coordinate Systems on 3D Manipulations in Mobile Augmented Reality

Philipp Tiefenbacher, Steven Wichert, D. Merget, G. Rigoll
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引用次数: 2

Abstract

Mobile touch PCs allow interactions with virtual objects in augmented reality scenes. Manipulations of 3D objects are a common way of such interactions, which can be performed in three different coordinate systems: the camera-, object- and world coordinate systems. The camera coordinate system changes continuously in augmented reality as it depends on the mobile device's pose. The axis orientations of the world coordinate system are steady, whereas the axes of the object coordinates base on previous manipulations. The selection of a coordinate system therefore influences the 3D transformation's orientation independent from the used manipulation type. In this paper, we evaluate the impact of the three possible coordinate systems on rotation and on translation of a 3D item in an augmented reality scenario. A study with 36 participants determines the best coordinates for translation and rotation.
坐标系统对移动增强现实中三维操作的影响
移动触摸pc允许在增强现实场景中与虚拟对象进行交互。对3D对象的操作是这种交互的一种常见方式,它可以在三种不同的坐标系中执行:相机坐标系、物体坐标系和世界坐标系。在增强现实中,相机坐标系统会随着移动设备的姿态而不断变化。世界坐标系的坐标轴方向是稳定的,而对象坐标的坐标轴是基于先前的操作。因此,坐标系统的选择会影响与所使用的操作类型无关的3D转换的方向。在本文中,我们评估了三种可能的坐标系对增强现实场景中3D项目的旋转和平移的影响。一项有36名参与者的研究确定了平移和旋转的最佳坐标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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